Fun topic! Are you talking about building various areas for conflict within your world, or actually building the world itself, ie geography, history, ecology?
I've never looked at Dramatica as a world building tool since it describes the problems within the story world. So if your looking for Dramatica to help you build conflict, I would imagine you could assign Fixed Attitude to one race and Psychology to various roving bands of thieves or whatever. That way, when your characters travel through this land, you know what each problem they encounter will look like.
For instance, every time your MC runs across the Orcs with a Fixed Attitude, he will see himself in a Situation. Every time he runs across a band of manipulative thieves, he will see himself in an Activity. But that will, of course, need a different storyform for every encounter(which might work if you plan on having multiple books). I suppose you could assign the Concerns to different groups/locations and then your characters would need to meet those groups or travel to those locations for the corresponding act.
For instance, Gathering Information might suggest a place with lots of information, a library, or a school, or a cult that holds secret scrolls with the REAL history of the world. And when it comes time to have your characters explore Gathering Info in the storyform, they would visit this place.
Looking at LOTR, Past might suggest a mountain full of ghost soldiers who can't move on until they have fulfilled the oath they made in the past. Or Instinct might look like a place people are instinctually afraid of, like a forest where there's clearly something strange going on(like trees walking around), and no one KNOWs what's going on inside, but everyone THINKS it's haunted.
What I'm suggesting feels a bit like just encoding your storyform. But I guess the difference is you wouldn't be encoding your MC or OS problem, per se, but just setting up the conflict prior to your characters arriving so you can discover the more specific problems when they get there.
I've never approached world building this way, so that may not work at all. Just my first thoughts on the subject.