Companion pairs

The character builder screen has test as a companion pair with hunch. Can anyone provide me with an example of this relationship?

You can have a negative and a positive relationship. Here is an example:

Positive
-: This guy over there doesn’t look like he has a valid ticket (Hunch)
-: Let me ask him, then we can see if we can trust him (Test)

Negative
-: You not really want to check if my ticket is valid, what’s up, are we friends, aren’t we? (Hunch)
-: Sorry my friend, it doesn’t mean anything personal, but it’s part of my job to run around and annoy everyone (Test)

Another option is to check the Gist List in Dramatica and pick the one which speaks to you for the element.

Here are two quotes from Storymind.com

Companion Pairs contain the Elements that are most compatible. However, just being compatible does not preclude a negative relationship. In a positive Companion Pair, characters will proceed along their own paths, side by side. What one does not need they will offer to the other (positive impact). In a negative Companion Pair, one character may use up what the other needs. They are not against each other as in a negative Dynamic Pair, but still manage to interfere with each other’s efforts (negative impact). http://dramaticapedia.com/2010/02/22/dramatic-quads-dramatic-pairs/

Companion relationships involve the indirect impact one character has on another. Positive Companion relationships occur when there is beneficial “fall-out” or “spill-over” between the two sides. For example, a father might work at a factory where he can bring home scrap balsa wood that his son uses for making models. Negative companion relationships involve negative spill-over such as a room-mate who snores.
http://www.storymind.com/dramatica/character/1.htm

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Thank you! This is good information and I will be taking it in. I’m beginning to understand how to approach this now.