I know Resolve changes, not I don't think necessarily PS Style does. I'm inclined to see it as someone moving from trying to avoid a bunch of things to thinking bigger, more holistic. I think all that stuff swirls around to me feeling like a holistic problem, at least for myself.
I wrote down Optionlock since there's no timer in my story. I wrote Action because my character is a Be-er and I want him to be a fish out of water, which was some kind of audience appreciation I can't remember where to find in Story Expert anymore.
I have tried approaching from brainstorming and then I can't choose because I've already got a kitchen sink of ideas that got horrendously complicated and I can't tell what to cut or develop further. I'm afraid of getting attached to a bunch of stuff I'll have to throw out or wasting even more time on stuff I can't use in the story.
What I had before was linear-style "Stop avoiding your fears and you can reduce your emotional suffering" but that holistic stuff feels right to me personally. Then again, now I'm feeling my mind change again on what my story should be like every other story decision, and then I just keep questioning from the ground up over and over.
MC isn't protagonist. He's being talked into things by the IC. I never had a strong OS for this thing since I've been in my MC's shoes, so that's what part ensnares me. I had OS plot stuff about trying to get fame, stuff about envy, but I don't know... my throat gets all tight and sometimes you can't just "face a fear" because fears have a purpose and mine are usually urging me not to become absorbed in time sinks like chasing the wrong idea, so I keep wondering when a person should bend to instinct or fight it, making me wonder if that's what my story is about...
My initial thought had been Failure/Good, but it was brought to my attention that I sometimes confused story structure and story telling, so regardless of Outcome, the characters got to have some failed attempts before succeeding at something.