The Instant Dramatica report in the software is, unfortunately, something of which Chris has preached about in the past with regards to expectations of receiving an output and putting the onus on it rather than the journey of answering the questions and discovering your story. As such, it's only as good as the information you put into it as well as how and that's what makes it a somewhat frustrating endeavor: when you go through and provide answers, you're merely in the process of discovering your storyform, but the idea of Instant Dramatica is taking the answers provided and coming up with forty scenes without consideration to ordering.
This is where Armando's book comes in handy. Having used this process once, the best way I personally found tackling it was using the outputs of the report as simply "Data." This includes the various throughlines, their problems, solutions, crucial elements, etc. - all the information that's an output or a byproduct of creating your storyform. It's all provided in that report but isn't represented in a coherent narrative. It's just... there, kind of lifeless, dead and meaningless, but it's at this point where you really put some elbow-grease into it.
Using Armando's chapter on Instant Dramatica, start plugging in your "Data" using his method of building the synopsis for each throughline. This is going to require you to translate/put your storypoints into context within the story you want to tell. This is the part that's difficult when using the report because you're essentially working with the underlying form, or skeleton within the software. This process will flesh those concepts out and put meat on the storyform's bones, so to speak, so that it's presented as a cause/effect overall synopsis where all these points/elements are blended/weaved in such a way that it's more truly representative of the story you're trying to write because it's forcing you to put it into a narrative outline.
I found this to be the fun part, but it also requires a lot of heavy lifting because it forces you to take those outputs from the report and give them meaning by putting them into the context of your story and what you're personally trying to accomplish. I believe you can use Armando's example(s) as something of a template, or at least that's what I recall doing. By the end, you'll have all the outputs from the report represented in such a way that you should be able to see where the scenes are coming from.