In Dramatica we have MC=Protagonist, MC=Antagonist, Protagonist=IC, and a bunch of other options connected to these key players.
Form a structural point MC and Protagonist are not equal. The Protagonist (and all other archetypes in Dramatica) is a function and shows how a “single human mind” tries to pursuit the story goal by considering to solve the overall problem of the story.
If the goal of a story is “get the treasure”, then the problem which needs to be solved to get the treasure could be “how to find it?”.
The OS throughline is the perspective where the audience sees the Protagonist taking charge solving the overall story problem.
But there are also obstacles for the Protagonist to get the goal which are represented by another function. The Antagonist tries to stop the Protagonist or makes him reconsider avoiding to get what everyone wants - the goal.
(OS Activity, Goal of Learning) learn to accept where you come from (Lady Bird)
(OS Psychology, Goal of Conceptualizing) figure out how to keep money found in a crashed plain (Simple Plan)
(OS Universe, Goal of Future) find evidence for a conspiracy so you won't end up in jail (The Fugitive)
(OS Mind, Goal of Preconscious) overcome animal instincts (Zootopia)
The MC throughline is the “I have a personal problem” perspective and the perspective from which the audience experiences the story.
If the MC is also the Protagonist in a story (in a lot of stories the case) then the MC needs to change and solve his personal problem first (e.g. from too much self-ware to more aware, ..) before s/he as Protagonist can solve the overall story problem and achieve the goal.
OS = The Protagonist is in charge to solve the big problem for everyone in the Story to get the goal
MC =”I have a personal problem” perspective which needs to be solved by the MC before the overall goal can be reached
What will the climactic scene be?
The climatic scene answers two questions:
1. Could the Protagonist solve the overall story problem? (find a way to get the treasure)
2. Could the story goal be reached? (get the treasure)
For all OS characters with the Protagonist in charge:
Outcome Success: They found a way to get the treasure
Outcome Failure: They found a way but couldn’t find the treasure. Or They didn’t found a way and couldn’t find the treasure.
For the MC .. whether the goal was achieved or not…
Judgement Good with a Resolve of Change: Change of MC at the End of the story is GOOD (shows more feelings now)
Judgement Bad with a Resolve of Change: Change of MC at the End of the story is BAD (shows even lees feelings now)
Judgement Good with a Resolve of Steadfast: No Change of MC at the End of the story is GOOD (sticks with his values)
Judgement Bad with a Resolve of Steadfast: No Change of MC at the End of the story is BAD (stays corrupt)