My Quad Validation Hacks Checklist - betta

Creating a valid quad at any level of the dramatica story outline Checklist – beta

  1. Did you start by deciding/defining which dynamic pairs represent a process and which ones represent a state. The one pair must represent a process makes the other one must represent a state?

Yes No
2. Did you decide which states are universe and mind and which processes are physics and psychology?

Yes No

  1. Did you use the types under the classes to help you further define the class level elements and create the inequity?

Yes No

  1. Did you define the quad underneath the scene events?

Yes No

  1. Do with kind of quad validation for the problem quad, for the signposts, sequences, scenes, and events.

Yes No

  1. Did you attempt to attach up to four quads to any single quad to twist and turn and cause variations in the energy of a scene? - Bias rule

Yes No

  1. Did you use states, processes, and the classes to validate any quad, use states, processes and the classes to validate any and every quad in your story outline?

Yes No

Note: defining the states, processes, classes and type elements is where the weight of a quad comes from.

The weight is the emotion and reason and energy in the quad.

The states, types, class items, and types are the best way to create a valid quad brimming with emotion and reason.

Use states, processes and the classes to validate any quad you come across and all the levels.