I'm getting what I think are good results by focussing on first and last signposts first, to get my 'cycle' for the story, like this:
(Owen used to be Peter's Mentee, and now the roles are reversed as Peter comes back from a fall).
Just seems like I can feel the 'swing' of the story this way.
I just reset my story form. Seemed like RS-Activities just wasn't right unless I was going to have the two of them pull off a caper, or invent a cure of cancer, or found Apple computer, and it's not that kind of story. It's a story of possible manipulation and deception, so manipulation is the right Domain for RS here.
Also noticed, I'm getting a much better feel for the story engine, learned that picking that key Domain helps a lot, and then picking the Overall Story problem also helps 'set' much of the rest of the story.
Not all the fields in the story engine are created equal. The neutrality of the presentation is a bit misleading.
Picking the Character and Plot Dynamics are seeds, they don't exist as elements.
Picking Static Plot Points is picking Types that appear in the progression Signposts.
Picking Dynamic Story Points, you're picking the Class, Type, Variation, (Domain, Concern, Issue), and then you're dealing with three pairs to compare the issue with. And then the benchmark is a final Type.
so you just designed the end of your story--where you want to get to.
and in the meanwhile, under the hood Dramatica has woooooooounnnnnnd up the story and now you can go back and look at the PSR and find the beginning of the story. Ditto the Progression screen using the Signposts.
Liked Jim noting in an article or talk in NarrativeFirst that Focus and Direction are kind of better names than Symptom and Response, keep them both in mind.