So I thought I was done on this topic, but just can't seem to help myself. Anyway, I would have been done except I think I figured out a small part of what I was doing wrong and it helps me get a good bit closer to answering my own questions as well as coming to the correct conclusions as to whether something is a timelock or not.
First, what I was doing wrong. I was looking at the timeline of a story as being fixed, or locked in place. On this view, the author knows that his twelve hour timelock is actually going to go off in eleven hours and the climax of the story is locked to that eleven hour mark. So every story tied to the passage of time ends up being a timelock. While looking at the story this way is, I think, a valid way to look at a story, it is, of course, not accurate for looking at Dramatica Timelocks.
Next, how I closed the gap (or at least figured out a way to kind of hop across it) between my view and the Dramatica view. It was clear that there was a fundamental difference in the way Dramatica and I were viewing...something. But I didn't know what. If I looked at how I might define time vs how Dramatica looked at it, it might solve one issue, but not another. If I looked at the issue that remained unsolved, i might could work out how to solve that, but it messed up the first issue again. I eventually decided that I had to try to change my definition of time and just see what happened. Instead of thinking of time as being the passage of moments, or the passing from one moment to the next, I needed to look at time as being unrelated to moments passing and instead see it as being strictly related to numbers. That didn't quite work because optionlocks can be about the numbers as well. So i added that time was a specific number of moments being passed through, rather than just the simple passing of moments. Thinking of time like this seemed to let me get to the same answers the experts were giving (for the most part).
The reason it worked, I think, is because it forced the Lock part of a Timelock into my definition. Remember, I was still looking at timelocks as being about moments locked in a timeline at this point. So forcing the lock into my definition of time sort of helped me bridge the gap over to how I think Dramatica is looking at it without my really realizing it for a bit. Only as I'm typing this out do I feel like I'm actually getting much of that (and it seems so dad-gummed obvious in hind sight).
Anyway, here's where I'm at now. A specifically given number of moments is a Timelock. Anything that doesn't have a specific number of moments gets defaulted to the optionlock pile until later. Here's how I apply this view to the examples in this thread:
Possibly there's not enough to say. But I'm thinking what this is going for is that it's always a three day timelock. The characters aren't handed the information, they have to figure it out and get it wrong the first time. It's a reassessed timelock. But it's also a potentially broken timelock depending on how it's handled.
a. specific number of moments=timelock
b. a specific number of moments is given, but not held to = broken timelock. The audience is presumably still expecting the narrative to cover eleven more hours.
c. a specific number of moments is given for defusing the bomb, but not for bringing about a climax to the story=not a timelock
d. specific number of moments given and not held to. However, the author appears to be more focused on options=either a broken timelock, or an attempt at an optionlock (made confusing because of the way the timelocks are tied to time)
e. specific number of moments given but not held to = not a timelock because of a possible optionlock
f. another reassessed timelock and/or potential for optionlock
g. assuming a count down that hasn't changed in rate of speed or skipped any numbers, specific number of moments given = timelock with possible optionlock overlay. Is there a storyform that remains otherwise unchanged when flipped between timelock and optionlock?
apparently irrelevant as long as the options are stated at least once per act and the climax doesn't come between the time when they say they have to blow up the Death Star and the time when they actually do it, and as after they say "all we gotta do is blow up the DS" and then blow it up the story doesn't just keep going.
if it's treated as a Timelock, it will be a broken timelock. may be some potential for it to be treated as an optionlock left.
no specific number of moments given = not a timelock
The limited options seem to be something like "if dad is still alive, we still have the option to make memories". It's hard to think of how this might relate to space, but i don't suppose that's necessary.
Yes, it's tied to the passing of time, but not locked by it.
it's not a timelock because there is not a specific number of moments given. it is possibly, but not definitely part of an optionlock
it's tied to time, but there's no specific number of moments passing given. it gets tossed into the optionlock pile to see if the space between the sun and horizon are somehow locking the story.
- Specific number of moments given and adhered to = timelock
2-4. no specific number of moments given = not a timelock, probably an optionlock based on the number of parts
1 and 2. specific number of moments given = timelock
3. climax occurs prior to specific number of moments given = broken timelock
4. specific number of moments given but not held to = broken timelock
5. specific number of moments given and held to, and the character finds a way to explore more options during that period = reassessed timelock.