Oh, I see your error. There's no conflict because it's the state of things before the story starts. The conflict starts the next instant. There's nothing interacting in the initial state of things, only potential . As soon as the story starts moving, people start jostling each other, and those potentials are played out.
There's no conflict on the Boardwalk in a roomful of bumper cars until someone throws the switch. Then there's all conflict all the time.
We have board of 64 squares. There are 8 pawns on each side, black and white, one queen, one king, and two bishops, knights and rooks. they just stare at each other.
Then, p-k4. the pawn moves ahead and p-qb3, the Sicilian defense from black. The story of the game has begun.
There's no conflict in that gun on the stage in the Chekov play before the play starts, but then, well, you know, kiss kiss bang bang.
with language: "there's this guy, and he has a house, and he's active, and he wants money. There's this girl next door. A quiet street. she's pretty, he's pretty ugly."
the story starts: "she's doing her hair in her room when suddenly his ugly face is pressed against her window. She screams. He tries to get in the window. She shoots him."
the story has begun.