Here's an interesting one.
If I change Driver decision to action in my storyform, it changes all 4 benchmarks, and the four static points: requirements, prerequisites, preconditions, forewarnings.
In the PSR, the first variation in the OS was Conceiving an Idea, and for driver I got:
In act one, "coming up with an idea" (Conceiving an Idea) is explored in terms of Fact, Security, Threat, and Fantasy.
I changed the driver to action I got:
In act one, "coming up with an idea" (Conceiving an Idea) is explored in terms of Truth, Evidence, Suspicion, and Falsehood.
Comparing them, in decision-action order
Fact vs Truth
Security vs Evidence
Threat vs Suspicion
Fantasy vs Falsehood
Different shadings of similar ideas, yes? Fascinating.
The items on the right suit an action hero: he's out there, seekin' truth, gathering evidence, pursuing his suspicions and identifying falsehood. He is one active guy.
the decision guy is examining a fact, determining security, aware of a threat, and entertaining or rejecting a fantasy--his decision.
One of the questions that comes up with me as I compare them is, what are the peaks and valleys of the OS that lead to one shade over the other. Why ISN'T the OS story on the Truth Evidence track? More precisely, why isn't that the tension in this variation, Conceiving an Idea? Why is it other thing rather than another? Maybe his Decision side is a way of avoiding what he SHOULD be doing on the action side, and maybe it's what he'll eventually have to do.
In a little more detail:
*Keeping in mind, a manner of thinking (conceiving an idea)
*In act one, "coming up with an idea" (Conceiving an Idea) is explored in terms of Fact, Security, Threat, and Fantasy. How things are changing (Progress) is the Type, and situation the Domain.
*In act one, "coming up with an idea" (Conceiving an Idea) is explored in terms of Truth, Evidence, Suspicion, and Falsehood. Memories is their Type. Fixed attitude the domain
*This sounds to me like something bad happened in the past (memories), no one pursued the truth or took action, and now in the present they are haunted by it and are faced with fears of an attack - it's a fact no one believes, because they are all living in a safe little fantasy. For the Types, Things Are Changing (Progressing) because of what he's having Memories of, and how the real events effected everyone.
- and looking at the OS problem I can see it's 'nonacceptance' which fits this reading well. Might be a good way to come up with the Ghosts in the story.
I am guessing that the elements have an 'action/decision' weight in there, and that it's evaluated in terms of all the other colors in the static story points.
I'd recommend this method for getting a feel for 'why was this quad chosen instead of another one--and probably is an interesting way of identifying other quads, even if these ones tend to be 'opposites' in terms of your particular storyform. I'd note that this only works in the context of the storyform, and isn't an absolute of any kind.
I'd recommend making a copy of your dr5 (I call it a dirty five, so I remember the letters) and and playing with it AFTER you've settled on your first story form, and see if changing the PSR tension quads rings your bells in any way. You can keep the story forms and alter the quads, or keep the new quads and accept the changed story forms. Many such journeys are possible. Let Dramatica be your gateway.
Hmm here's a question: does changing a static point always change the same throughline points?