For clarity, I’m working in Dramatica Pro (I don’t have a mac in order to use DSE).
I find it curious that when creating a storyform by choosing OS Cost or Dividend first, the software automatically chooses my MC’s approach.
For example, I’m working on a story where the OS characters are concerned with Obtaining (Goal), and their choices, whilst fulfilling their Innermost Desires (Dividend), are jeopardizing their Future (Cost). When I make these choices in the software, Dramatica tells me that my MC is a Be-er as his Approach. I’m just puzzled why I can’t have a Do-er MC in such a story. Why does a Cost of Future or a Dividend of Innermost Desires insist that for my story to be a GAS, my MC has to be a Be-er? I’m just not seeing the causal link or the reason such an MC would be “required” in order to make my story a Grand Argument. Dramatica isn’t telling me why I can’t have a Do-er MC.
Additionally, since my OS characters are concerned with Obtaining and the Dividend is Innermost Desires, I sometimes have trouble distinguishing the difference between Innermost Desires and Obtaining. Naturally, my characters want to Obtain (the objects of) their Innermost Desires, and they do as a Dividend, but the line between the two gets blurred in my mind under this current storyform. So it leaves me wondering whether my OS Goal should be Innermost Desires rather than Obtaining.
I can have a Do-er MC if I change my OS Goal to Innermost Desires and the Dividend to Obtaining, which feels almost right as well, but again, this just blurs the line even further for me between Obtaining and Innermost Desires. Do they want to fulfill their ID’s, or do they want to Obtain the objects of their ID’s?