# "Call Me By Your Name" storyform analysis anyone? (SPOILERS)

**URL:** <https://discuss.dramatica.com/t/call-me-by-your-name-storyform-analysis-anyone-spoilers/1394>\
**Category:** Analysis and Review\
**Created:** [December 27, 2017, 8:39pm UTC](https://discuss.dramatica.com/t/call-me-by-your-name-storyform-analysis-anyone-spoilers/1394 "2017-12-27T20:39:40Z")\
**Posts on this page:** 1\
**Showing post:** 39

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**Author:** ![bobRaskoph](https://yyz2.discourse-cdn.com/flex010/user_avatar/discuss.dramatica.com/bobraskoph/32/75_2.png) [@bobRaskoph](https://discuss.dramatica.com/u/bobRaskoph)\
**Post date:** [January 3, 2018, 10:12am UTC](https://discuss.dramatica.com/t/call-me-by-your-name-storyform-analysis-anyone-spoilers/1394/39 "2018-01-03T10:12:14Z")

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Concerning the Good/Bad Ambiguity…  
I talked about this two years ago, funnily enough. Click on[this link](https://playingwithstorystructure.blogspot.de/2016/08/ruining-some-magic.html) to find out what storyform choices cause this ambiguity. It’s actually pretty simple.  
That said, I think it’s possible that there are changes that we simply don’t see (like the PRCO stuff or progression stuff below the Variation level).

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