Correction, constructing and loosening are about options opening into more possibilities or fewer meaning it actually answers something closer to “how much”. That means that Driver and Judgment should answer, then, ‘what direction’ and ‘beginning when’.
I only remembered this morning having created the thread found here. Approaching/Distancing the Goal
Approaching/distancing and encroaching/distancing do seem to have an element of ‘what direction’ and so, I believe, are partially on the right track when pairing with Story Drivers. What’s throwing them off, I think, is that I was seeing that “win/loss” feeling I spoke of in the other thread in relation to the story goal instead of seeing how it was moving or driving the story along at that moment in the story.
Taking another look at this feeling of approaching/distancing with the idea in mind of how these things help to push the story forward, then, I feel like they should be less about the story goal and more about how we get from one Sign Post to the next. In looking at the same examples from the other thread re: John Nash in A Beautiful Mind, I’m going to say what pushed the story from the first SP to the second was his Achieving, meaning when everyone was deciding what to do about him, he was able to achieve something that allowed the decision to be made and the story was pushed forward. On the negative side, he could have also failed and come up with a terribly unoriginal idea that would have helped everyone make their decision and push the story forward.
So that’s one direction covered with Achieving/Failing. The opposing element would be something, I think, like being stuck, or mired in the problem for so long that there’s eventually nothing left to explore and the story is forced to move on to try something else. Whereas Achieving/Failing would answer ‘which direction’ with something like ‘forward or backward’, being stuck or mired would be would be like answering it with ‘standing still’ or ‘going in circles’. The term I like for this is Attempting as it suggests trying to do something but not achieving-not getting anywhere-and then the negative side might be something like Abandoning. Abandoning would be like not seeing a way to try and moving on without even exploring.
So the quad for Story Drivers, if I’m even close, might be something Actions, Decisions, Achieving, Attempting.
I have something for Story Judgment and the question of ‘beginning when’ but will have to come back to it later.