# What is it like to be a Holistic Problem Solver?

**URL:** <https://discuss.dramatica.com/t/what-is-it-like-to-be-a-holistic-problem-solver/1412>\
**Category:** Support\
**Created:** [January 6, 2018, 2:57am UTC](https://discuss.dramatica.com/t/what-is-it-like-to-be-a-holistic-problem-solver/1412 "2018-01-06T02:57:12Z")\
**Posts on this page:** 1\
**Showing post:** 72

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**Author:** ![mlucas](https://yyz2.discourse-cdn.com/flex010/user_avatar/discuss.dramatica.com/mlucas/32/275_2.png) [@mlucas](https://discuss.dramatica.com/u/mlucas)\
**Post date:** [January 17, 2018, 4:53am UTC](https://discuss.dramatica.com/t/what-is-it-like-to-be-a-holistic-problem-solver/1412/72 "2018-01-17T04:53:13Z")

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> [@Audz](#):
>
> As a holistic thinker, timelocks in stories feel arbitrary. Like, why give the characters three hours until the bomb goes off? Why not six, or twelve? It could be anything, since the author is just making it up.

This is awesome, because it’s exactly how I (mostly a Linear thinker) feel about certain types of Optionlocks. e.g. How many damn rose petals were on the Beast’s rose, anyway? Or the road trip movies, how do you know they’re not going to take a wrong turn when they’re almost there? Meanwhile, the thought had never crossed my mind that a ticking clock like in _24_ could be arbitrary!

WHOA. I think I just figured out why I’m weak on Story Limit in my own writing. (Yes, weak. Explanation to follow in a separate post.) This has been bugging me for a while!

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