This is the most common mistake. Benchmarks are closer to a subjective appreciation of the structure (from the character's point of view), so when thinking of what everyone is "concerned" with, people tend to veer towards this Storypoint, rather than the actual Concern of the Throughline from the creator's point of view.
It's probably more that she doesn't care what anyone thinks about her, regardless of the fact that she's a glitch. That's how the two of them are alike - they're both repugnant to others - one externally, and one internally - Ralph's label and the internal label applied to Vanellope.
Both of these sound great.
Learning is super hard as a Concern and Goal -- because people tend to think about well, what were they trying to learn? That's not how it works. It's not what were they trying to understand, or what were they trying to obtain--it's how difficult was it to understand, how does obtaining something manifest a resolution...
We tend to think of Learning as a single instance, rather than a process--at least, in terms of a Goal in the Dramatica sense.
So, it's really more about the experience of playing a video game - imagine that the Authors were trying to write a movie that felt like the experience of a video game, which is, in fact, what they were trying to do. The obstacles and difficulties lie in actually learning how to level up, who to work with, how to past certain "bosses". It's the process of learning that is the end Goal they are striving for, comprised of:
Prerequisites: levels, stars, 1ups, people to talk to, cars to build
Strategy: patterns (reminding me of all the patterns for the original Pac-Man game)
Analysis: grading, experience level, who to trust and who not to
Preconditions: why do I have to put up with this annoying little girl - or any other attachment in a videogame (or even the preconditions of your real life impeding)
When you think of Learning from this more holistic standpoint, you start to see how the conflict stemmed from learning how to make it through, how some know-it-alls knew it better than others, and how you ultimately had to teach everyone just had good you were in order to save the day.