Please, please, please don’t hate me, but even after watching the 11/25/20 Conflict Corner, I was/am still dissatisfied with the way we’ve come up with designing conflict. It’s gotten too complicated and it’s only hit or miss and I can’t see how any of us would build conflict outside of committee. The process has issues, man. So, I went back to the drawing board to design/come up with an alternative. Of course, I’d like feedback, if you feel like it. Although, I don’t think I have (or that it needs) exact phrasing worked out.
So what elements does it take.
Well, first the movement quad I came up with:
Abandon (Stop) | Use
Adapt | Embrace (Start)
Next the quad that we actual use when we justify (these can correlate to can|want|should|need) at least, I think they can.
Better Than | I Deserve
Must Be Seen As | Worse Than
Gists from Subtext which I’m bolding
Cornerstone words: because, until
The word until really is the lynch pin in altering context, not just context but connecting the contexts. I am throwing out unless as ineffectual and confusing. My hubby just explained to me why unless is problematic; it’s because it’s a condition that may never happen, whereas the word until implies that the condition will be met at some point.
So how does all this work together?
I’m gonna show you on each of the levels of the Story Table.
Characters embrace getting revenge because those in power are destroy everything (worse than),
characters embrace finding the chosen one because it gives them (better than) hope that they can resolve things peacefully.
Until relates these two gists and makes them mutually exclusive. either you can go after revenge, or you can work with the chosen one, but you can’t do both.
Stepping down a layer:
A character gives new purpose to baiting because (deserving) changing to more more deserving targets makes them feel more powerful(seen as)
a character being genuine saves someone from a fate (worse than) death.
Stepping down a layer
A character uses not changing their mind about something because it keeps others/the world from ignoring them (feeling worse than)
A character is forced to reconsider their actions because they are (seen as) selfish when their obstinance causes someone else harm.
You can play mix and match with the (better/worse than, seen as, deserving) or negations of the gists to design the justification anyway you like. I find these to be more suggestive of conflict than anything else we’ve come up with.
Play with it. Tell me what you think.