I know enlightenment is not a pair with knowledge but… it happened to me few days ago.
I’ve been working on a short story. Everything was in place: storyform, throughlines, plot points, outcome. And still after two scenes it wasn’t as good as in my imagination. It was dull. Something did not work. What is wrong with me?
After a lot of thinking (that made my family suspicious) my vote went to tension. Characters are doing things that are logical but have not much meaning and I don’t think like wanting to know what they will do next.
I did try few things. Justification workshops – not happy with the result. Justification machine is still available somewhere on the Internet, but I think articles were removed from NarrativeFirst as not necessarily correct. Moreover, I’m bad at it.
I did try some non-Dramatica advice about ‘raising the stake’. Wasn’t so bad but looking for ‘tension on every page’ I went into inconsistency. On a scene level the tension was ok (more or less) but on a whole story level this was pieces of different puzzles in one bag.
I have reviewed ‘Generating Dramatic Tension Within Each Act of Your Story’ series on NarrativeFirst. I like it so much. I know number of acts and, I know which story point could be a subject of tension for each of them. But still wasn’t sure what would be a glue for the whole story.
And then… out of the sudden…
Armando’s Instant Dramatica winked at me from around the corner.
This is usually my first test for every idea. Can I write four sentences about it: driver + consequences, goal + requirements, etc. Even if there is no storyform yet and driver, goal, consequences are not present as Dramatica storypoints, still it helps me a lot.
But I’ve never thinking to much why Armando put it that way. It works, he’s smarter, I will follow. But this time I saw the light shining on me from the first act design: driver + consequence.
Why we believe what character is doing makes any sense? Why we believe it is ok a young, athletic, physically fit, martial arts trained man should hunt and ultimately bring about the death of an older guy burdened with traumas and physical imperfections? Why we believe it is ok innocent teenager kills older guy? Moreover, we want it so bad. Well because in the first case it is Batman vs Joker and in the second case it is Potter vs Voldemort.
People in real life are usually driven by two forces: things they wand and things they are afraid of. They are chasing the first and escaping the second. If you look on any given elections, it is usually mix of promises. I will give you this and I will protect you from that. And fears are much stronger. Ok, maybe it is possible to win elections with promises only, but I bet it is not possible to have good story without… consequences.
Consequences is what justifies every action and puts a meaning into goal and tension. Joker is going to poison the whole city; Voldemort is going to build a world of injustice. Yeah, we can do them whatever we want, we can bring terror, violence and cruelty – but we need to have a good reason.
In other words: story with no consequence is like football game without ball. We can run here and there but… who cares.
Consequences needs to be played in the right way of course. Who would care of 620M$ of some fictional Asian corporation? The real problem is Hans is ‘just’ killing people. Moreover, one of these ‘people’ is John’s wife.
In Dramatica theory and in storyform consequence is just a single term: future, changing one’s nature, and so on. It is up to us to make it matter. World could be at stake, group existence, particular life. I guess in failure/good stories consequence may be what we opt for, and goal may be something we fear, but… I don’t know.
And consequences must be played carefully with forewarning.
I see some patters in many stories.
Consequences must be foreshadowed during the first act. Shrek meets Donkey, Hagen explains why position of the family may be lost, first kill in Nakatomi Plaza (John is not aware of it, but audience is).
Lock in at the end of the first act makes consequences personal to main character (but main character does not have to be personal to consequences). Creatures invade Shrek’s swamp, Michael’s father is almost dead, policeman John sees Hans ‘just’ killing Takagi. It does not have to be personal; it may be something that main character takes personal.
I think in so many stories MC starts to be personal for consequences at midpoint or because of midpoint. Michael is ‘civil’ till the assassination of ‘Turk. After that he is a target. John starts to be a target more like at first pinch point but arriving FBI and especially missing detonators puts him at the top of priority list. Shrek rescues princess, so it is just time to bring her to Farquaad, but this is also the time to learn love.
At the end of act two, the low point, it is often the last step before consequences. At least in success/good stories. Family accepts the deal to have a peace, but it will lead to the worst-case scenario, John is losing detonators, and Hans can follow his plan. Shrek… well he succeeds but he does not want it any longer.
Armando describes this part as limit + forewarning and I think in most cases it is right to use forewarning there, but I think in some cases consequences would be a choice. And in other cases, even goal can be an option, maybe in failure/good stories.
The last act is to play directly with consequences, as near as possible. Few seconds on the ticking clock has left, the bomb is up to explode, no hope at all.
Consequences evolve during the whole story. At the beginning Micheal is safe. Then he sees the consequences but is not in danger personally. Then he is in danger personally. Then he feels responsible for the whole family business.
Anyway, consequences must be well played during the first act first. Without that nobody cares. I think…