I have a question in regards to the type (element set) of an inequity of a story:
Does the type of the element set (purpose, motivation, evaluation or method) where the MC problem belongs to -tell me something more about the feel of the story? E.g. does link to a certain plot type, or is there a relation how a story “feels”?
Below are 1 example for each set where I am trying to figure out if the story would feel differently …
Motivation
MCs problem has something to do with his motivation - as he does not consider to stay course and persists in the face of setbacks.
Purpose
MCs problem has something to do with his sense for purpose - as he has almost no desire to learn new things.
Evaluation
MCs problem has something to do with his way of evaluating - as he sees effort (Proven, Effect) as his path to mastery and …
Method
MCs problem has something to do with his way of doing things - as he ignores useful negative feedback (Nonacceptance)
Not really. The truth is, once you set the Main Character Problem that Element becomes the source of Motivation. It will no longer feel like a Purpose, Evaluation or Methodology.
There is a sense that stories in certain Concerns (and therefore certain Element Sets) share a similar feel to them, but that feeling is subjective, open to interpretation, and easily overcome with ingenuity.
I have always felt that placing the Concerns in the Upper Left (Past, Memory, Conceptualizing and Understanding) always gave a story a certain seriousness, or weight to them. As if they had a strong Mass. But then you find out that a movie like Young Frankenstein falls into an Overall Story Concern of Memory and all illusions of a greater understanding dissipate.
In general, to me the quads usually feel like:
bottom left = delightful; tear-jerker; Spielberg
top left = sexless; unresolved grief; haunted
top right = laddish; competition; disguises
bottom right = nerdy; sci-fi; debate