This might be totally obvious and barely worth noting, or maybe it’s totally wrong… but it seems cool and wanted to run it by folks.
You know how sometimes in stories you have a character (could be MC, but could be IC or any OS character) that is always trying a certain thing and not really getting very far, but you still are rooting for them and hoping it will work out? And then at some point in the story they face a big setback and seem to temporarily give up?
At least some of those cases seem to be really well modeled with Dramatica’s Response appreciation, by using the sudden embracing of “lack of” version of the Response element.
Like say you have a lawyer whose best friend is in prison, and is afraid that he’s going to get hurt or killed with all the wild stuff that can go on in there – to him it’s a totally Uncontrolled place. So he keeps trying to pull strings to Control things in there (e.g. trying to get the friend’s enemy moved to a different prison), but it keeps backfiring, and the friend tells him to stop, he’s just making it worse. So at some point the lawyer just throws up his hands and gives up, and goes out to get severely drunk – i.e. responds with lack of Control. (Note: situation taken from Suits season 5, but just as an example; no attempt to determine real storyform.)
Now that I typed it, the same example might work even better with Hinder and Help, but you can see what I mean – the “lack of” an Element is so noticeable because he’s giving up on what he was doing all along. And because Dramatica allows “lack of” as a valid instance of that Response element, it still works in the structure.
Thoughts? Am I out to lunch? I think this can apply equally well to MC, IC, and OS characters, and probably also to RS throughline – like when a relationship where they keep trying to Pursue each other faces such a setback that they give up on getting together (but this giving up puts their relationship in an even worse place).