I’m curious why some storyforms have a different Variation for each of the 16 possible Story Points (4x Issue/ Counterpoint, 2x Catalyst/ Inhibitor, 2x Unique Ability/ Critical Flaw, unless I have my terminology confused), while others have only 8 or 12 and duplicate the others?
For example, if you choose Change, Start, Be-er, Intuitive, Action, Option-Lock, Success, Good, OS: Activity, Problem: Control; that gets you down to one Storyform where 8 variations appear twice each. So, the OS Counterpoint is the same as its Catalyst, and its Issue is the same as the RS’s Inhibitor–and vice versa. Issues, Counterpoints, Unique Abilities, and Catalysts similarly overlap in the MC and IC throughlines.
But if you answer all the questions the same except put the OS in Situation, twelve Variations appear, 4 appearing twice and 4 appearing only once. Repeat the experiment with Determination as the problem and you get 12 with OS: Activity and 16, a unique Variation in each slot, for OS: Situation.
It seems odd to me that this doesn’t appear to be determined by the MC/ OS Dynamics. It’s as if some combinations of Problems and OS Domains are just inherently more limited in scope.
Is it related to the differing positions of the Elements in each Domain?