So what I was originally going to try to get at with this thread was that I really like the idea that any storypoint can be viewed as an individual component-say, an OS scene, or an MC Problem, etc-but that it could also be that all perspectives are equally present at any given moment throughout the entire story, meaning you could take any sufficient amount of a story and show that it contains an OS, MC, IC, and RS perspective all at once. Not that each point would contain bits from each perspective but that each storypoint could fully show the corresponding points that would fall into each perspective.
It’s kind of strange to think about at first because it would mean that a given scene might not have the MC player in it at all, and yet that scene would still be able to be viewed from the MC perspective. A meaningful hug could be seen not only as OS and RS, but potentially as MC and IC as well.
It’s a slightly different view from ‘seeing the whole story at once’ in that seeing the whole story at once is like seeing all the story points played out in time and yet adding up to a single message whereas what I’m talking about would be like seeing the whole storyform laid out at once in a single thread of story DNA. The difference in those two views, I think, is that one describes what you’re looking at whereas the other describes where you’re looking from. If you are looking at a storypoint, it should appear to be one specific point. But if you’re looking from a perspective, the part of the story you’re looking at should change accordingly.
Is it an accurate way to view things? I don’t know. I think a case could be made for it. But I don’t see it as being particularly helpful for writing-at least not without top tier understanding of the theory, which is why I admit that this line of thinking is more theoretical than practical.