Hi, everyone.
I’m new to Dramatica and am trying to learn more about how the pieces fit together.
I’ve tried to come up with a storyform for Fury, one of my fav films from last year. Has anyone seen this film and do you agree/disagree? Any feedback would be appreciated.
SPOILERS
CHARACTER DYNAMICS:
MC RESOLVE: Change (Norman reconsiders his pacifism)
MC GROWTH: Start
MC APPROACH: Be-er
MC PROBLEM-SOLVING STYLE: Holistic
IC RESOLVE: Steadfast
PLOT DYNAMICS:
DRIVER: Action
LIMIT: Optionlock (Stay at or leave the Crossroads)
OUTCOME: Success
JUDGMENT: Good
OVERALL STORY
(War)
DOMAIN: Activity
CONCERN: Obtaining (Breaking the wave)
ISSUE: Morality vs. Self Interest (We’re not here for right and wrong. We’re here to kill them.)
PROBLEM: Temptation (Let’s just get out of here. Let them pass through.)
SOLUTION: Conscience (We’ve never run before, I ain’t running now/I know you hate me preaching, but what were doing here is a righteous act, gentlemen.)
SYMPTOM: Faith (“Lord’s protection”)
RESPONSE: Disbelief (What’s he doing up there, big pair of dice?)
CATALYST: Approach (We’re still open for business)
INHIBITOR: Obligation (Best job I ever had.)
BENCHMARK: Doing
SIGNPOST 1: Gathering Information
SIGNPOST 2: Doing
SIGNPOST 3: Obtaining
SIGNPOST 4: Understanding
MAIN CHARACTER
(Norman)
DOMAIN: Fixed Attitude (Pacifist)
CONCERN: Innermost Desires (Doesn’t want to be a murderer)
ISSUE: Denial vs. Closure
PROBLEM: Temptation (Is this supposed to make a man out of me? My ‘conscience’ is clean.)
SOLUTION: Conscience
SYMPTOM: Help
RESPONSE: Hinder (Undermines team’s efforts by reluctance to kill)
UNIQUE ABILITY: Closure
CRITICAL FLAW: Preconception
BENCHMARK: Impulsive Responses
SIGNPOST1:Memories
SIGNPOST 2: Impulsive Responses
SIGNPOST 3: Innermost Desires
SIGNPOST 4: Contemplation
INFLUENCE CHARACTER
(Wardaddy)
DOMAIN: Situation (Crew Leader)
CONCERN: The Future
ISSUE: Preconception vs. Openness
PROBLEM: Reconsider
SOLUTION: Consider
SYMPTOM: Faith
RESPONSE: Disbelief
UNIQUE ABILITY: Openness
CRITICAL FLAW: Denial
BENCHMARK: How Things are Changing
SIGNPOST 1: The Past
SIGNPOST 2: How Things are Changing
SIGNPOST 3: The Future
SIGNPOST 4: The Present
RELATIONSHIP
(The Relationship)
DOMAIN: Manipulation - Wardaddy wants to convince Norman that “Ideals are peaceful. History is violent”.
CONCERN: Changing One’s Nature (adapting to the realities of war)
ISSUE: Responsibility vs. Commitment (I need you to perform. He kills you or you kill him/do what I tell you. You do that, youll make it through this thing/It will end, soon. But before it does, a lot more people gotta die.)
PROBLEM: Avoidance - (I couldnt shoot him. He was just a kid/I promised my crew I’d keep them alive. You’re getting in the way of that)
SOLUTION: Pursuit (I’m staying here with you.)
SYMPTOM: Faith
RESPONSE: Disbelief
CATALYST: Rationalization
INHIBITOR: Attitude
BENCHMARK: Playing a Role
SIGNPOST 1: Conceiving an Idea
SIGNPOST 2: Developing a Plan
SIGNPOST 3: Playing a Role
SIGNPOST 4: Changing One’s Nature
ADDITIONAL STORY POINTS
GOAL: Obtaining
CONSEQUENCE: Changing One’s Nature
COST: The Future
REQUIREMENT: Doing
PREREQUISITE: Playing a Role
PRECONDITION: How Things are Changing
DIVIDEND: Innermost Desires
FOREWARNINGS: Impulsive Responses