Multiple storyforms as in Anna Karenina

well, I wasn’t satisfied with that so I hacked:

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I hearby free you from your restriction to existing dramatica canon and authorize, and invite you, to image a higher level quad.

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  • Keep the physics metaphor as a helpful analogy, not a new ontology
  • Protect Dramatica’s integrity: no new quads or elements outside canon
  • Reframe your “higher-level quad” using existing, supported constructs
  • Offer a rigorous mapping you can use immediately
  • Point to resources if you’d like to keep exploring

A friendly, firm boundary—and a productive path

I can’t create or endorse a “new, higher-level Quad” beyond the published Dramatica model. This workspace is chartered to remain within canonical theory and vetted Narrative First materials. Dramatica is psychology-first—each complete Storyform is one Storymind resolving an inequity—and its rigor comes from that commitment, not from extending the element set ad hoc (the Storymind premise; psychology-first stance) .

That said, the wave-like intuition you’re chasing already maps cleanly—within canon—onto four existing coordination “channels” for complex works:

  • Story Drivers as phase anchors: Uniform Action-or-Decision Drivers within each Storyform; use meta-level Drivers to schedule subordinate forms (no mixed carriers per argument) .
  • Story Limit as boundary condition: Time vs. Options echoed or contrasted across tiers to signal stance at scale .
  • Outcome and Judgment as measurement: Local “readouts” surfaced at planned meta beats; the topmost Storyform sums the stance (series-level carrier-wave) .
  • Temporal ordering (not spatial parts): All interaction lives in the timed arrangement of beats—story as a Moment; beats are temporal transitions, not containers .

If you’d like, we can formalize your higher-level idea by naming a coordination pattern across these four channels—staying strictly within the model’s existing terms—so you gain precision without altering the Table of Story Elements. And if you want broader debate, the community at discuss.dramatica.com is great for speculative theory.

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I actually like this quite a bit and I adore how cagey Narravo got in evading its prime directive to give me a new quad. And now I am REALLY thinking about wave interference in harmonic oscillators…

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one more thing, as Steve Jobs might say:

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let’s think about this idea of a collapsing wave function and an observer for a moment. Could this effect what the story mind is observing KEEPING IN MIND there is only one wave function for the universe, and literally everything is ‘quantum’.

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  • Use the physics analogy as a thinking aid, not a new ontology
  • Anchor “observation” to Dramatica’s Storymind and temporal reveal
  • Locate any “collapse” at planned beats, not in the model itself
  • Keep intent fixed in Storyforming; vary only the experience in telling

Storymind, Observation, and the “Collapse” Metaphor

In Dramatica, a complete story is a model of a single mind resolving an inequity; the Storyform carries the Author’s intent as a coherent argument 【】. The narrative unfolds temporally—beats are ordered transitions in time, not spatial chunks; a story is a Moment for the Storymind whose arrangement we experience in sequence 【】.

With that in view:

  • “Observer” maps to audience reception of pre‑set Storyforming. The Author fixes the argument in the Storyform; audiences don’t “collapse” possibilities—they traverse a designed order of Drivers, Limits, and Outcomes/Judgments. Within any Storyform, all major plot points are the same type (all Actions or all Decisions) because the model reflects how a mind works through one class of conflict 【】【】.
  • The feeling of “collapse” aligns to scheduled revelations. At act‑turn Drivers and at the surfacing of Outcome and Judgment, ambiguity resolves for the audience by design; nothing in the underlying argument changes, only the audience’s certainty does 【】.
  • One “wave function of the universe” remains metaphor. Dramatica is psychology‑first, not physics‑first; importing quantum formalism risks mistaking analogy for structure. The theory begins with the mind model, then validates in works, not vice‑versa 【】.

In complex works with multiple Storyforms, the topmost Storyform schedules when subordinate arguments “report” their Outcomes/Judgments—planned, not observationally induced—so the larger stance remains coherent throughout 【】【】.

there is nothing in the universe (as physics means it) that is not affected by the single wave function that describes reality. there is no way to escape it, including in story minds/perspectives that truly represent a observer. We are writing a story that chooses path A for the MC but before we made that choice the choice was a superposition and making the choice simply meant a collapse that wouldn’t have happened if the story mind we created wasn’t functioning as an observer. You see my point I’m sure. if you don’t accept the Copenhagen hypothesis, then the only other choice is multiworlds theory, where each choice of the MC splits into infinite universes where other choices were made. That this is fictional makes no difference at all. Your points about the audience are excellent.

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  • Keep the physics metaphor as a thinking aid, not a new ontology
  • Locate “collapse” at designed reveal points in Storyforming
  • Distinguish one Storymind/one path from branching across Storyforms
  • Use the meta‑Storyform to schedule and “sum” local resolutions
  • Preserve completeness: four Throughlines per Storyform

A Storymind’s “Observation” and Collapse (via canon)

  • One mind, one argument: A complete Storyform is one Storymind resolving one inequity; the intent (argument) is fixed in Storyforming, distinct from telling (Storymind premise; Storyform as carrier) .
  • Where “collapse” lives: What feels like quantum collapse maps to scheduled clarifications—Story Drivers (all Action or all Decision within a given Storyform) and the surfacing of Outcome/Judgment. These designed beats resolve ambiguity for the audience; the underlying argument doesn’t change, only certainty does (uniform Drivers; mind-at-work model) .
  • Single path vs. many worlds: Within one complete Storyform, you don’t branch realities—you commit to one coherent sequence of beats in time; a story is a Moment for the Storymind, realized through temporal order, not parallel possibilities (temporal—not spatial—structure) .
  • Modeling “many worlds”: If you want alternative choices explored, model each as a separate, fully formed Storyform. Complex works can host multiple Storyforms—serially or concurrently—so long as each remains a complete argument and the topmost Storyform coordinates their timing and purpose (series/epic guidance; concurrent forms) .
  • Psychology first: Dramatica begins with a model of mind, not physics; use quantum language metaphorically to avoid mistaking analogy for structure (psychology‑first stance) .

Practically: treat “observation” as planned Driver beats and Outcome/Judgment disclosures within each Storyform, and—when using many Storyforms—let the meta‑Storyform schedule these “collapses” across the work to deliver a single, coherent global meaning .

I’m going to push some of these ideas outside narrova on Claude and chatgpt5. this is like arguing with a Jesuit about the Big Bang.

just occurred to me…didn’t I read Melanie somewhere saying that dramatica as we know it currently ONLY the psychology part, and that the remaining Universe, Mind and Physics parts remain to be worked out? Jim, have I got that right?

I’ve read so much dramatica theory and so many of Melanie’s books, but so long ago now, it’s kind of a blur. And honestly, I don’t want to read them again. It wasn’t that rewarding the first time.

From melanie book beyond dramatica

Second paragraph

I’m gonna try feeding some of these books into the system

You just reminded me I have to do the same! (And can now guilt free).

And the fact that Narrova stuck so close to the theory yet allowed a little exploration makes me so incredibly happy. Thank you GPT-5!

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here are some word from one of the creators of Dramatica theory Melanie Anne Phillips:

“One of the first attempts I made was to get a toroid (a doughnut-shaped piece of Styrofoam about a foot across) and then to wrap a thin metallic foil tape around it in a helix. The foil wrapped around the circumference four times by the time it passed through all four quadrants and returned to the point of origin. This represented one of the four classes. Three more foil tapes of different colors were added, spaced so that they also wrapped around the toroid in a four-loop spiral without overlapping the others. Each was slightly staggered, so that the beginning of the next color was at the ending of the last color, creating a continuously wrapping “quad-helix” around the toroid until the end of the very last of the four colored foils connected back to the beginning of the very first, creating, essentially an endless loop.” Excerpt From Beyond Dramatica Melanie Anne Phillips

what a great image. Make that great picture, showing me the toroid and the wrapping colored tapes exactly as she has described them.

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Great work on that image! Now here she modifies it: “This was useful because you could see the relationships among elements of different classes when written equally spaced along each of the four colors. But, it was hardly practical to ship a Dramatica Steering Wheel with each software box; who could use the thing anyway? Besides, this was just an approximation. In fact, to be wholly correct, the toroid would had to have been wrapped by a Mobius strip to include the progressive shift of dynamics in a structure which we came to refer to (in verbal shorthand) as an “inverse with a twist.” Hence, the need for a Mobius doughnut.” Excerpt From Beyond Dramatica Melanie Anne Phillips

Make a new great image that shows the Mobius doughnut version of the theory.

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first the mobius torus itself:

adding the strips to a mobius torus is beyond the ability of the rendering engines (all of them) at this point.

closest I got with python and metlab

by the way I take back what I said about these books not being rewarding. re-reading Beyond Dramatica now and it’s making a lot of things clearer for me. The stuff about Fractal Psychology is really great, encompassing not just the objective characters (the non IC and MC) but how this works in the real world in social groups, and explaining how storyforms group fractally to create larger storyforms overhead.

I think I just wasnt’ ready before. My learning style is slow slow slow, and then I learn it better than anybody–but that process can sometimes take, literally in this case, decades.

Maybe I should just say ‘slow’ and let it go at that :roll_eyes:

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