Here’s how I did it. Storyforms are not saved in a common area, they are only saved to a conversation, so it’s up to you to move them to a new conversation manually.
When you get your storyform right in a conversation, it’s very important that you prompt something like “show me my current story form in exact detail” *for any storyform you have saved.
*
Then copy and paste each storyform ‘printout’ to a notebook, like Drafts or TextEdit or Notepad.
If you have multiple storyforms saved in your conversation (they show up when you prompt “show me a list of all storyforms in my saved work area”) when you have to do this for each storyform.
The reason it’s important to do this work as you go and not wait until the the last minute is that you may, as I have twice, max out the tokens in a conversation, at which point the interface will become unresponsive and return nothing new. (You can still scroll up and get anything that’s already happened in the conversation). So if you haven’t asked for a printout of the storyform by then you’re out of luck.
here was my prompt in the new conversation including the storyform:
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create this story form and save to the storyform workspace as NYTimesick2
Locked Storyform Snapshot
(all mandatory Dramatica constraints satisfied; no further changes pending)
1 · Narrative Dynamics
Story DriverStory LimitStory OutcomeStory JudgmentDecisionOptionsFailureBad
MC ResolveMC GrowthMC ApproachProblem-Solving StyleSteadfastStartBe-erHolistic
2 · Throughline Grid
PerspectiveDomainConcernIssue (±)ProblemSolutionSymptomResponseBenchmarkObjective StoryPhysicsObtainingSelf-Interest / SelflessnessAvoidPursuitControlUncontrolledUnderstandingMain Character(Friar ⇢ hand-offs)MindSubconsciousDenial / HopeTemptationConscienceControlUncontrolledPre-consciousInfluence Character(Amelia ⇢ Joshua ⇢ Beamer ⇢ Amelia)UniverseFuturePrediction / InterdictionAvoidPursuitCertaintyPotentialityProgressRelationship Story (Friar ╳ Amelia)PsychologyBecomingCommitment / ResponsibilityRationalizationResponsibilityObligationDedicationConceptualizing
3 · Crucial (Pivotal) Elements
RoleElementRationaleMC Crucial ElementUncontrolledSteadfast + Start → MC Pivot = OS Response.IC Crucial ElementControlDynamic pair of MC Pivot.
4 · Act-Level Signposts
ThroughlineAct IAct II-AAct II-BAct IIIObjective StoryLearningDoingObtainingUnderstandingMain CharacterMemoryPre-consciousConsciousSubconsciousInfluence CharacterPastPresentProgressFutureRelationship StoryConceivingBeingBecomingConceptualizing
5 · Driver Sequence (Decision-based Plot Turns)
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Inciting Decision – City makes first collective Avoid choice (scene still to draft).
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Decision #2 – Climate-data burial (Act I ➜ II-A).
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Decision #3 – Rezoning & tax-abatement deals lock self-interest track (midpoint).
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Decision #4 – Housing-plan compromise sacrifices accountability (Act II-B ➜ III).
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Concluding Decision – Final option burned; city embraces party/simulacrum ⇢ Failure.
6 · Benchmark Family
- OS Understanding · MC Pre-conscious · IC Progress · RS Conceptualizing
(all four are Type-level and distinct from their Concerns)
7 · Compliance Audit (all hard rules met)
✓ MC Pivot = OS Response (Uncontrolled)
✓ IC Pivot = dynamic pair (Control)
✓ IC shares OS Problem/Solution (Avoid/Pursuit)
✓ Steadfast MC shares OS Symptom/Response (Control/Uncontrolled)
✓ Outcome Failure → RS uses its own Problem/Solution (Rationalization/Responsibility)
✓ Domains/Concerns/Benchmarks follow model constraints
✓ Benchmark family aligned; no duplicate Types within a throughline
(The optional “Start ⇒ Symptom is Dependent-pair” nuance is noted but intentionally waived.)
