I have a CHANGE MC caught up in an untenable SITUATION; coerced into participating in an OBTAINING story.
The Story Goal is objectively reprehensible and she will ultimately sabotage the effort to secure it, providing a FAIL/GOOD story. The OS Problem is UNCONTROLLED. Applying CONTROL would evidently lead to SUCCESS, so she must avoid employing it in the OS.
In her personal story, there is (of course) also a Problem/Solution of UNCONTROLLED/CONTROL. To resolve her own troubles caused by UNCONTROLLED, she must also employ CONTROL, right?
Okay…
But CONTROL is also her MC Crucial Element. And as a CHANGE character, she needs to exchange CONTROL for the IC Crucial Element UNCONTROLLED at the Story Climax.
So, it would seem she has to embrace both CONTROL (for her own issues) and also embrace its Dynamic Pair UNCONTROLLED in order to (1.) thwart the OS Goal, and (2.) be a CHANGE character.
I know I’m missing something basic. I have no idea what.
[nb: To fill out the full story form, add: PS-Style: LOGICAL, Driver; DECISION, and Limit: OPTONLOCK.]