Thanks Mike. That helps.
Regarding my footnote, I was getting that from the software usage text under MC Problem:
USAGE: A Main Character’s Problem may be the real source of a story’s difficulties or may actually be just the source of the Main Character’s drive to set things right.
As a result, its complementary Solution might be just what the doctor ordered or an Achilles’ heel that would satisfy the Main Character into letting the real Problem lie.
Do you see your Main Character as having the Problem or solving the Problem?
If she has the problem, then arriving at the Main Character’s Solution is what the story is all about.
But if she is solving the problem, the Main Character’s Solution is the one thing she must avoid at all costs.
So my term of “false solution” was what the software help calls Achilles’ heel, the “one thing she must avoid at all costs”. My understanding is that if the character remains Steadfast and the Outcome/Judgement was Success/Good, MC Solution was definitely the “one thing to avoid at all costs”. I’m not totally sure how to interpret it when you have a bittersweet ending like Success/Bad or Failure/Good – I guess it depends on your viewpoint from overall story or MC story?
However I note that the analyses of The Fugitive and Braveheart – both Steadfast / Success / Good stories – don’t quite seem to match my thinking. For The Fugitive it’s pretty obvious that Kimble should continuing Pursuing his wife’s killer, as that is what leads to success & goodness, and not Avoid doing so, so Problem makes sense. But the analysis text mentions some positive stuff under MC Solution: Avoid – “Dr. Kimble needs to avoid getting caught, killed, or stopped before he discovers his wife’s murderer(s).” Braveheart is also confusing – the Problem is fine (Considering only fighting is the drive that causes him trouble along the way but ultimately leads him to success), but Solution mentions stuff that seemed to help him out too. Maybe the Solution examples are just him wavering in his steadfastness along the way? That’s probably it.
I’m probably way overthinking this stuff (as it seems newbies tend to do), but it actually matters a lot to the storyform I’m building. Maybe I’m taking the USAGE text from the software too much as gospel?