JAPartridge,
Working with the same story (a project I’ve been stuck on for some time), I used the Story Engine to select “Successful Outcome, Good Judgment”; “Successful Outcome; Bad Judgment”; “Failure Outcome; Good Judgment”; and “Failure Outcome; Bad Judgment”. I then compared the scene traversal paths for each throughline across storyforms. All of these had Activity set as the OS and Fixed Attitude as the MC.
The story form presented above in that chart is “Failure; Good” - the one I’ve chosen for this story.
“Failure; Bad” presents as:
OS: S1: Obtaining -> Gathering information; S2: Gathering Information -> Understanding; S3: Understanding -> Doing
RS: S1: Developing a Plan -> Playing a Role; S2: Playing a Role -> Changing One’s Nature; S3: Changing One’s Nature -> Conceiving an Idea
MC: S1: Impulse Responses->Contemplation; S2: Contemplation -> Innermost Desires; S3: Innermost Desires -> Memories
IC: S1: How Things are Changing -> The Future; S2: The Future -> The Past; S3: The Past -> The Present
“Success; Bad” presents as:
OS: S1: Gathering Information -> Doing; S2: Doing -> Obtaining; S3: Obtaining -> Understanding
RS: S1: Playing a Role -> Changing One’s Nature; S2: Changing One’s Nature -> Developing a Plan; S3: Developing a Plan -> Conceiving an Idea
MC: S1: Impulse Responses -> Innermost Desires; S2: Innermost Desires -> Contemplation; S3: Contemplation -> Memories
IC: S1: The Past -> How Things are Changing; S2: How Things are Changing -> The Future; S3: The Future -> The Present
“Failure; Good” Presents as:
OS: S1: Gathering Information -> Understanding; S2: Understanding -> Doing; S3: Doing -> Obtaining
RS: S1: Playing a Role -> Changing One’s Nature; S2: Changing One’s Nature -> Conceiving an Idea; S3: Conceiving an Idea -> Developing a Plan
MC: S1: Memories -> Impulse Responses; S2: Impulse Responses -> Contemplation; S3: Contemplation -> Innermost Desires
IC: S1: The Present -> How Things are Changing; S2: How Things are Changing -> The Future; S3: The Future -> The Past
You’ll notice that the order of each throughline from left to right is the same. What changes is that this order is shifted right or left by one segment or more, much like the rolling wheels of a slot machine. So it’s predictable. But the question is: What does this mean?
For example, why in a Good Judgment are “Innermost Desires” the final signpost for the MC, where in a Bad Judgment “Memories” are? Does this mean, “innermost desires realized” versus “memories of what once had been but now lost” are left as final images?
I don’t know.
jhull: as to why I want to explore this in reverse order, two reasons.
First: My character starts at a certain point. I NEEDED her to start with Impulse Responses because of how the opening works. And I wanted to know how that might affect the ending. Because…
Second: I already know how this will end. So… I need a story form that matches the beginning and ending I’ve already chosen. As is pointed out in the theory book, it’s easier to take an ending and work backwards. Because that way all your dependent plot points fit the ending going backward through all dependencies. Change and dependencies change with it.