It’s exactly that. I thought it might be interesting to translate a few as a sort of workshop and see what happens.
What I’m particularly interested in is what happens when the thing you want your story to say isn’t in line with the current version of Dramatica. For instance, not everyone is going to come up with an argument as clean as "You can look forward to having a better life when you give up supporting the system ". Sometimes a writer is going to try to say something like “You can let go of the past when you give up supporting the system.” But Past and Support don’t line up. So now the writer has to decide whether to continue with a message that is muddy from the current Knowledge-based Dramatica perspective, change the message to make sense from that perspective, or change their perspective on the message by seeing that maybe letting go of the past is REALLY about looking to the Future.
In the example I gave in the first post, Mike linked something in the premise to Preconscious and built out from there. That’s interesting because he started from a place of “this is a Preconscious story” and saw everything else in relation to that. But how would that message look different if you saw “haunt” and immediately decided this was a story about the Past and Memory, but couldn’t see “be brave” as anything other than a form of taking initiative action? There’s dissonance in that message that needs to be worked out.