I often have troubles differentiating the OS from other throughlines, it’s easier with MC and IC.
So from what we have now, if we go with the idea that Ralph is in Universe and Vanellope in Mind, that leaves Physics and Psychology. We can agree that Ralph is the changed character, and that the story most likely is a Success / Good one. Often when I have troubles finding a storyform I look at the Issues to try to “plot everything out”. I’m a real newbie when it comes to analysis so I’m most likely wrong, however here’s how I see it :
The story, as @jhull put it in his article, says that “It’s not the superficial surface labels that count, but rather the programming within that truly defines who and what you are.” I would agree with a OS concern of Being especially regarding the Being goal / Doing consequence. “If we can’t be our roles in the games, then nobody would be able to play it anymore.” What with Ralph’s game being unplugged because the characters act strangely, the Sugar King (forgot his english name) playing the part of… well, king, to keep doing his stuff, etc. And that leaves a concern of Doing for the Ralph / Vanellope relationship : building a kart and having each other’s back at the end come to mind.
Which creates issues of :
• “Fact, Fantasy, Security, Threat” for Ralph (he struggles with the fact that he is a bad guy, fancying himself as a hero, having others feel insecure around him and ending up being a threat, indeed, for his own game)
• “Value, Worth, Confidence, Worry” for Vanellope (being devalued by others because of her glitchiness while finding self-worth by herself and with someone like her, being confident in her pilot skills and having that carefree attitude that drives Ralph crazy)
• “Knowledge, Thought, Ability, Desire” for the OS characters (the general knowledge of the characters in terms of who can be a good guy and who can be a bad guy, the “I’m bad and that’s good, I’ll never be good and that’s not bad” mantra that is given more or less considerations depending on the sides, each good guy and bad guy having a task to handle in the games that nobody else can, while still having desires on their own)
• And “Wisdom, Enlightenment, Skill, Experience” for their relationship (a lack of wisdom which makes Ralph misjudge Vanellope at first, and later on Vanellope assuming he’s a treator and him destroying her kart [again, lack of wisdom : doesn’t know how to apply the knowledge that the Sugar King gave him], almost destroying their relationship ; the illumination that Vanellope and Ralph are both more than what they thought, rekindling their relationship ; them bonding over improving Vanellope’s piloting skills and them sharing the experience of being ostracized in their respective games)
What do you think ?