Been doing a tonne of studying and have found something that works for me when developing characters. In keeping with developing a further understanding of Dramatica, I wish to share this as one of the my many contributions going forward.
Although the concept isn't groundbreaking , its clarified things for me. What is it, you ask?
It's the differentiation between a characters backstory and their past. Not THE PAST in a Type level appreciation kind of way. This is a more subjective view from a storytelling perspective.
A characters past is everything you'd use in standard character development. Their care's , family history , hopes, and so on. Digging into it will give you a wide spectrum of color to paint your characters into memorable entities. This should be used in from the Class level to the Issue level in the Throughlines. These elements can yield those kinds of story material. Personally I use it strictly in MC , IC and RS throughlines. Never in the OS. Just to give it a different feel.
And suddenly, a comet strikes the peaceful ground( the characters past)!! A convulsive series of violent waves terraforms the landscape, scaring it forever. The land isn't the characters Past anymore. It is now Backstory.
Backstory is birthed the instant the inequity is introduced into the characters life. From then on justifications pile up as they navigate their way away from the troubled landscape toward the beginning of your story. For change characters, they have their justifications torn down. For steadfast characters, they have them reinforced.
From my study, backstory is usually tied to Plot. This can be illustrated from the Problem level all the way down in your storyform (although officially Plot starts from the type level...hehe). Backstory really ties us to the underpinnings of the character's woes.
So when encoding storypoints, we could use this thinking in creating some of the more interesting portions of our characters' lives.