As I heard others reflect in the Conflict Corner episode 2, finding justifications has also been difficult for me. Today I tried something, which makes it a bit more concrete.
I wrote the following justification for a scene, where motivation needed to be established, using the conflict as I see it for this act of the story.
Motivation: You can support the established order and rules in order to pursue Justice unless to stay alive you need to passive-aggressively oppose the established order by avoiding notice/Conflict
I needed this for the beginning, to establish some context for motivations.
The MC issue is Obligation, which fits well with the justification as well. I had placed the justification somewhere in SP 1, and saw that the MC PSR placed an almost identical theme as the Resistance/Current early on in SP1: Becoming as it relates to Security leads to Becoming as it relates to Threat This tells me to angle the scene more to the MC.
It is an underlying conflict, a character/element-based conflict, to which I’ll add the PSR/gist justification. This motivation makes an appearance toward the end of the story in the changed motivation.
For me, it works, making a concrete contrast to work with, applying it to the story context on an element level.
In my story, the MC is in this scene, but the OC is the protagonist. And while it does hint at an on/off yes/no justification, it’s the starting point onto which to frame the deeper justifications that are more conflicting on an emotional level. Here we have Justice vs Peace. But on a deeper level, we need to bring in the emotion argument for justice vs the emotional argument for peace, tied in to his unique ability.
Update: for the end of the story, this motivation for the changing OC becomes
Motivation: You can oppose the established order and rules in order to pursue Justice unless to stay alive you need to passive-aggressively support the established order by avoiding notice/Conflict.
The amplification changes, from L/R to Up/Down, and becomes reason for the story outcome/judgment.
Doing this will give me 16 character/element-based justifications (or scenes) in context of the characters who represent those elements.