In the revision I’m working through now, I’m pretty sure the Story Limit (OptionLock) has to do with finding a powerful starfighter that this one pilot stole and hid, then went into hiding himself. From the beginning of the story, everyone (“good guys” and “bad guys”) is looking for him and trying to find that hidden starfighter. As they try various options and close in on it, it brings the story to a climax. In that sense it’s like the rebel base in Star Wars – once someone finds it, the showdown must occur.
My question is, how does one illustrate this type of Limit and convey it to the audience early in the story? Is it good enough to just show that it’s important and everyone is looking for it (and the guy who hid it) in Act 1?
It’s important to note this is not an Obtaining story (OS Concern is actually Becoming), and there is a lot of other stuff going on. You wouldn’t summarize the story as a “hunt” or anything like that.