For a while I’ve known I’m weak on Story Limit in my own writing (not so much in analysis). I sort of wondered why, but I think @Audz just helped me figure it out over in the Holistic Problem Solving thread:
This is awesome, I said:
So that explains it:
- I tend to write Optionlock stories (I do like well done Optionlocks)
- As stated above, I don’t like the “in your face” Optionlocks like Beauty and the Beast’s rose (though it’s only mildly annoying; I can still enjoy that story).
- Instead, I prefer the sort of abstract Optionlocks like the original Star Wars (Ep IV). There it’s something like “finding / reaching the rebel base”. Definitely a clear limit of options on both sides. The Empire tried intercepting the plans, then torturing Leia and blasting Alderaan, and finally bugging the Falcon worked. And the rebels had to try different options to deliver the plans there, too.
This is the kind of thing I want in my own work… - But, I’m just not that good at injecting that kind of a Limit into my own stories. It’s weird, because my “muse” tends to give me four throughlines with structurally sound Domains and Concerns all on its own, but it leaves out a proper Limit. Or it gives me one, but makes it kind of boring in plain sight so I don’t know what to do with it.
This is what happened on the story I worked on with @jhull (paraphrasing):
Jim: You don’t have a Limit until the last Act, when Eleanor is being dragged closer and closer to the Intersection Cave to be sacrificed.
Mike: ok…
Jim: You need to hint at the Limit at the beginning, and a couple other times before the end, otherwise I can’t tell the breadth and scope of the story.
Mike: what??? !!! how???
Unlike Jim’s other feedback, which always felt right and just “fit”, this threw me for a huge loop, because I’m so weak on Story Limit. “What the hell is he talking about?” I thought. “How can I put that in the beginning when it’s something that no one knows is coming?” Anyway, together we came up with some cool ideas that worked, but it really did not come naturally to me.
Similarly, with my current story it took me ages to figure out what the Story Limit was even though it was super OBVIOUS and STARING ME IN THE FACE. The whole thing is about the alien infection fleet “faking” toward a military target to draw away Earth’s defense, then veering toward Earth. The alien fleet closing in on Earth is definitely the Limit, but I wrote almost half the novel before I realized it! Oh well, in revision I will try to emphasize that more… show them closing the distance etc. Although another, more abstract limit (something to do with recovering hidden starfighters) is also presenting itself…
As you can see, I’m still working on it!
Does anyone else have trouble with encoding Story Limit into their own work, especially the earlier Acts? I don’t mean Optionlock vs. TImelock, but I mean the actual representation of it, something the Audience can grab onto to know the scope of the story?