Not sure how many gamers we have here, but I’m almost done with DK: Bananza, which is being hailed for, among other things, its compelling story (compared to typical Nintendo, which isn’t a very high bar). Spoilers ahead !
Here’s a stab at some basics of the Storyform:
MC (Steadfast, Situation)–Donkey Kong finds himself caring for Pauline and hungry for more Bananas
IC (Changed, Fixed Attitude)–Pauline has a fixed belief that she can’t sing in front of people
OS (Activity)–Everyone is trying to get the Banandium Root
RS (Psychology)–DK and Pauline become best friends, allowing Pauline to overcome her fear and….DK to be a little less focused on bananas
Pauline is afraid of singing, and has to learn to believe in herself to unlock her true power (Start). DK is relentlessly supportive of her. His initial drive is purely the pursuit of bananas, but cuts that out (Stop), evolving into being Pauline’s hype man, essentially, realizing that her singing power is critical to the OS Goal (obtaining the Banandium Root and getting a wish).
There’s a funny moment at the beginning the story’s climax where the first Antagonist (Void Kong) tries to get her to sing, but she emphatically resists him. It’s a little awkward, I think, because her Driver is Start, and it doesn’t make much sense that she would suddenly decide to help him. That resolves quickly enough, and she is lucky faced with a much more sensible choice: sing to save DK, imprisoned in Stone, which will at the same time advance Void Kong’s desire to wake the Banandium Root. It turns out that this is a false dilemma–what they think is the Banandium Root is really a dormant King K. Rool. She chooses to sing, which both frees DK and sets the stage for the final conflict with K. Rool.
That’s as far as I’ve gotten–I imagine there will be a bit more story to wrap things up as the game ends. It’s definitely a cute tale, and they do a good (if basic) job of illustrating Pauline’s increasing confidence as the adventure progresses.