@Jerome, I opened a Dramatica file and tried plugging in some selections you have seemed to imply. I’ve also tossed in some brief illustrations of how I’m interpreting the selections. I don’t expect any of this will match yours exactly, but it might give you some food for thought.
CHARACTER DYNAMICS:
MC RESOLVE: Steadfast (he keeps “dipping his toes in” “many arts”)
MC GROWTH: Start
MC APPROACH: Do-er (he’s busy, though scattered)
MC PROBLEM-SOLVING STYLE: Linear (he’s always in mid-process, missing the big picture)
IC RESOLVE: Change
PLOT DYNAMICS:
OS LIMIT: Optionlock (no life-altering deadlines are mentioned)
OS OUTCOME: Failure (no gold ring is gained, by anybody?)
MC JUDGMENT: Bad (lots of effort, all of it futile?)
RELATIONSHIP (Romance)
RS DOMAIN: Situation (stuck in a non-stimulating, disunited relationship)
RS CONCERN: The Future (that gold ring — success for him, marriage for her — that they both see as “out ahead”)
INFLUENCE CHARACTER (Girlfriend)
IC DOMAIN: Manipulation (psychologically nudging him, mind-game-playing)
IC CONCERN: Changing One’s Nature (becoming a wife to a guy who has become an 8-to-5er)
MAIN CHARACTER (Meandering “Artiste”)
MC DOMAIN: Activity (lots of this and that and this and that)
MC CONCERN: Obtaining (the “brass ring” of fame, fortune, popular success)
OVERALL STORY (Grabbing the Gold Ring)
OS DOMAIN: Fixed Attitude (lots of characters affixed to grabbing their own personal gold ring, despite weighty evidence that it’s simply not “there” for all of them)
OS CONCERN: Innermost Desires (personal-identity-maintaining reasons for “needing” that gold ring)
ADDITIONAL STORY POINTS
OS GOAL: Innermost Desires (see above)
OS CONSEQUENCE: The Future (a hopeful one could be lost if the Problem isn’t solved)
OS COST: Changing One’s Nature (it won’t happen, or it won’t be a change toward the good)
OS DIVIDEND: Obtaining (or also, in Dramatica terms, Not Obtaining/Losing)
And yes, Uncontrolled could certainly be the OS PROBLEM and MC PROBLEM, with Control as the mutual SOLUTION.