I recently saw an anime series (just 12 episodes) that did it to me! Really got me in the feels. It’s called Kanata no Astra.
Now for some reason, I’ve been binging and really digging deeper into Hayao Miyazaki’s storytelling tech and have been enamoured by some stuff I’ve found.
A Japanese paradigm called: Kishotenketsu.
Although this isn’t the first time I’ve come across the concept, I can’t help but try to compare and blend it with Dramatica.
For starters, both are 4 Act oriented, but Dramatica seems to accommodate it in my head.
It seems more of a storytelling approach but then again it brings me back to Dramatica.
It’s also fractal in nature.
One thing though, I’ve linked it -in my mind anyway- to the concept of the inequity.
It seems clearer to me to see things as inequities(to varying degrees) instead of outright conflict. The term “inequity” seems more accurate than ever before and it better serves the true purpose of story than the more extreme term: Conflict.
Also, the concept of the story goal being any one of the concerns (in the theory) is starting to make more sense as well.
@bobRaskoph, I saw a former thread with you talking about it and siting an example of one of Miyazaki’s works: My neighbour Totoro.
If you don’t mind, can we dive into this concept and deconstruct it? Everyone is welcome to join (let’s dive deeper into a wider appreciation of story)
I’ll do more research and post what I’m able to find.