I’m trying to follow @jhull process of creating dynamic pairs for the MC dynamics and PLOT Dynamics using his process outlined in this article:
I know there’s a quad validation process so my quad maybe invalid.
Measuring the levels of energy as they dissipate or increase measures the process of a narrative’s meaning. - from the article
I feel like disrupting/stabilizing measures the process of power in the dynamic pair change/steadfast.
I feel like maturing/fading measure the levels of current between change/steadfast in the main character resolve.
We can have fading change, fading steadfast.
We can have maturing change or maturing Steadfast.
I’m wondering, we can also measure the degrees of resistance to resolve or change/steadfast.
What does the resistance as a process of too much change/steadfast look like?
What does the resistance as a process of too little change/steadfast look like?
Story Judgement:
Good/Bad - transforming/preserving
Good transforms
, bad transforms
Preserving good
Preserving bad
Thinking in terms of too much or too little is helping me develop quads. Though they still need validation to be considered true.
**I think the four classes of the Energy/Thought Based model of dramatica could be something like: **
Expansion counterbalancing Contraction and Acceleration counterbalancing Deceleration
or Expanding/Contracting, Accelerating/Decelerating
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**The space/ability based class model I think could look like: **
Restraining counterbalancing Liberation and Eliminating counterbalancing Inclusion or Including
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My attempts at making a power based model of the physics types:
Discerning, Exhausting, Languishing, Disregarding
Discernment, Exhaustion, Languishing, Disregard
So we have things like:
Discerning Understanding, Exhausting Doing, Languishing Obtaining, Disregarding Learning,
Discerning, Exhausting, Languishing, Disregarding can measure Understanding, Doing, Obtaining, and Learning