Before I ask my question, let me set up the storyform I am working with that led to this question.
MC Dynamics:
Change/Stop/Do-er/Logical
OS Plot Dynamics:
Decision/Optionlock/Failure/Good
OS Goal: Obtaining
MC/OS Problem: Uncontrolled
MC Unique Ability: Openness
MC Critical Flaw: Denial
This storyform represents my current understanding of my “Scientist wants to help the world with his discovery” story that I’ve described briefly in other threads here.
Unique Ability is described as the quality that makes the MC uniquely qualified to deal with the story’s problems.
Critical Flaw is the quality that undermines the MC’s effectiveness, specifically his Unique Ability.
I’m struggling to understand how UA/CF work in a failure story.
My first dilemma comes with the definition of UA. If this is what qualifies the MC to deal with the story’s problem or problems, is this referring to the OS Problem, the MC Problem, the OS Goal… or something else?
Next, if the story is a Failure story (as it is here), does this mean that the MC was NOT uniquely qualified to solve the story’s problem? Or do the UA/CF switch roles in a Failure story?
In my story, the MC ultimately “decides” to fail, because he learns that the world just isn’t ready for his discovery. I’m trying to figure out what role the UA/CF play in leading him to this final decision.
I also have an issue with calling something a “Flaw” (as in Critical Flaw) in a Personal Triumph (Change/Failure/Good) Story… It seems inappropriate to call something that leads to a personal triumph a “flaw,” unless this flaw is what loses out to the UA… but in a Failure story it seems that the UA should lose out.
I want to understand how UA/CF work in such a story and clarify how to implement them to lead my character to that decision point in a sensible, believable way.