Here are the results from the first weave:
- Use the existing 8-episode OS spine as the backbone.
- Drop each MC Signpost where it resonates most with the OS phase.
- Drop each IC Signpost as escalating Han-inspired pressure.
- Drop each RS Signpost where the Boba–Rix dynamic shifts.
- Keep the Action Driver feel: each big turn kicked off by an external event.
Episode-by-Episode Weave (All Four Throughlines)
I’ll keep this tight: per episode, what’s the key beat for OS / MC / IC / RS.
EPISODE 1 – “The Yard”
OS – Understanding (Signpost 1 begins):
A decisive Action: Boba violently secures the derelict depot and declares it a guild school. Underworld watchers, Hutts, and Republic scouts try to understand what The Yard is and what it might become. Everyone’s Self Interest flares around this new element in the ecosystem.
MC – Present (Signpost 1):
Boba alone in the half-built Yard, reviewing security feeds, locking down rules, staring out at the barren moon. His current situation feels like a cage; his response is to tighten Control over everything, setting up his personal problem.
IC – Memory (Signpost 1 begins):
Rix arrives, arms full of Han Solo junk: bootleg holos, a knockoff jacket, stories he insists on telling anyone who’ll listen. His fixed attitude is rooted in these memories of Han’s exploits, which he keeps repeating (and misremembering), embarrassing himself and irritating Boba.
RS – Conceiving (Signpost 1):
Both “conceive” what this mentorship is supposed to be:
- Boba: cold, professional instructor molding a tool.
- Rix: scruffy, reluctant mentor who’ll secretly be like “his Han.”
Their mismatched expectations create friction but also the seed of comedic chemistry.
EPISODE 2 – “First Impressions”
OS – Understanding (Signpost 1 continues):
A “demo” job to grab a debtor goes sideways as multiple factions claim the target. The galaxy is still trying to figure out what The Yard is good for, and The Yard is still figuring out its own role.
MC – Present (echo of SP1):
Boba sees how fragile his new setup is—one messy job and everyone questions The Yard. He doubles down on immediate control (stricter protocols, harsher drills), making his Present even more suffocating.
IC – Memory (Signpost 1 deepens):
On the mission, Rix keeps referencing a famous Han incident as the “right” way to handle things, creating comedic beats and small tactical surprises. His Han-lens colors everyone’s understanding of what they’re doing.
RS – Conceiving (Signpost 1 deepens):
They keep awkwardly trying to turn this into the mentorship they think they want:
- Rix sets up contrived “teach me, master” moments.
- Boba dismisses him, trying to keep it purely transactional.
They’re still stuck in clashing concepts of “us.”
EPISODE 3 – “Audit”
OS – Learning (Signpost 2 begins):
A Republic liaison arrives to “audit” the school and observe a low-stakes field op. Everyone is learning about everyone else: the Republic gathers intel, Hutts probe through spies, recruits learn the political stakes.
MC – Past (Signpost 2 begins):
Under questioning from the liaison, Boba bristles and later retreats into a quiet scene with relics of his old life (armor, Slave I components). His past affiliations and betrayals (Jabba, Empire, Sarlacc) dominate his thinking: every employer looks like another trap, reinforcing his Preconceptions and Control.
IC – Preconscious (Signpost 2 begins):
On the audited mission, Rix instinctively does something very Han-like—rash, brave, off-plan (e.g., freeing a “non-essential” captive, pulling a flashy maneuver). It’s funny, it screws up the official plan, but it actually averts a worse outcome. His gut-level “what would Han do?” reactions start forcing others to adjust.
RS – Being (Signpost 2 begins):
With the Republic watching, they play roles:
- Boba as hyper-competent, detached guild master.
- Rix as the perfectly obedient cadet parroting Boba’s lines.
They banter under their breath, mock each other’s “performance,” and the buddy-movie dynamic starts to crackle—but it’s still layered over performance and pretense.
EPISODE 4 – “Offer You Can’t Refuse”
OS – Learning (Signpost 2 continues):
A Hutt envoy arrives with a lucrative offer and veiled threats. Everyone is parsing fine print, learning conditions and consequences of saying yes or no. Hutts and Republic are both gathering intel and testing boundaries.
MC – Past (Signpost 2 continues):
Boba, alone after the pitch, replaying past deals gone bad in his head. His history with employers makes him see this as “Jabba all over again.” His preconceptions about how this always goes keep him from considering new angles.
IC – Preconscious (Signpost 2 continues):
Rix can’t help but react viscerally to Hutt theatrics—eyes, posture, a muttered “Han would’ve shot first.” His unconscious hostility and hero-worship leak out, complicating negotiations but also exposing cracks in the Hutt’s intimidation.
RS – Being (Signpost 2 continues):
In front of the Hutt and Republic, they lean harder into their parts: Boba plays ruthless, Rix plays deferential. In private, they mock each other’s “act,” testing out real banter. The relationship is functioning as a double-act, but neither will admit there’s more underneath.