Narrova Update: Enhanced Creative Writing with GPT 5.1

We’ve just rolled out major upgrades to Narrova’s creative writing stack, and the results are nothing short of inspiring. Both the Story Reception Agent (the one doing the heavy writing) and the Brainstorming Agent now leverage OpenAI’s GPT 5.1. The difference is immediately noticeable—the storytelling and prose generated feel richer and more coherent than ever before. When you combine these improvements with the structure provided by Dramatica theory, you get unheard‑of levels of narrative quality.

GPT 5.1 will be coming to the rest of the Agents in the near future, along with UI refinements to make interacting with them smoother. For now, if you’re mid‑project and want to take advantage of the upgrade, just flip over to Story Reception or Brainstorming in the Agent Picker in Narrova. You can also try setting Just Thinking to Quick in Quick mode for an even faster, more responsive experience.

This is part of our ongoing iterative development of the Dramatica Narrative Platform—we’re committed to continuously improving your storytelling tools. Enjoy the new capabilities and let us know what you create!

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The full text of Fett’s Class is just too good not to share:

Star Wars: Fett’s Class – Series One-Pager

Logline:
On a forgotten backwater at the edge of Hutt space, legendary bounty hunter Boba Fett opens a “guild school” to train the next generation of professionals. He wants quiet, control, and a cut of every future job. Instead, he gets a class of chaotic wannabes, a galaxy trying to go legit, and one infuriating recruit who idolizes Boba’s old enemy—Han Solo.


Premise

Years after the fall of the Empire, the underworld is in flux. Imperial bounties have dried up, Hutts are consolidating, and the New Republic has begun offering “amnesty” to low-level criminals. It’s a terrible time to be an independent hunter and a great time to exploit people who still want to become one.

Boba Fett, older and scarred, has decided he’s done letting others set his contracts. He buys a derelict freight depot on a dusty moon and turns it into The Yard—half training ground, half guild hall, part weapons locker, part dormitory, all trouble. Word goes out across the Outer Rim: for a price, you can learn from the best.

A ragged class of hopefuls arrives: ex-imperial sharpshooters, street kids who grew up hearing stories of Mandalorians, slicers fleeing New Republic oversight, and one wide-eyed pilot, Rix, who signed up for the wrong course entirely. Rix thinks he’s joining a “logistics outfit.” He’s actually enrolled in Bounty 101.

Rix’s secret? His childhood hero isn’t Boba Fett. It’s Han Solo.


Core Relationship

Boba wants obedient assets: disciplined, ruthless, anonymous. He trains his recruits like tools—teach them how not to die, teach them how to get paid, keep them at arm’s length.

Rix wants to be a hero like the stories: smuggler with a conscience, gambler with a heart, rebel with a blaster. He knows the legends: Han Solo freeing Wookiees, outwitting Hutts, shooting first when it matters. Rix believes you can do the job and still be… good.

When missions start going sideways, Boba gradually realizes someone is sabotaging clean kills—sliced bounties, warning shots, “accidental” escapes. Rix has been working behind his back, quietly steering jobs away from smugglers, aiding targets who remind him of his idol, and nudging Boba’s school toward being “problem-solvers” instead of executioners.

At first, Boba treats Rix like a glitch to be eliminated. But Rix’s instincts—his refusal to dehumanize some targets, his improvisational flying, his knack for reading people the way Han read a room—keep saving the team. The more Boba tries to beat the idealism out of him, the more he sees shadows of someone else: not just Han, but a younger version of himself before he learned to bury everything under armor.

The show’s heart is this evolving bond: a hardened legend accidentally becoming a teacher, and an idealistic kid realizing that legends are messy, bloody, and real.


Tone & Style

The series plays as a darkly funny, character-driven ensemble with spikes of brutal action. Think:

  • Training exercises that become shootouts.
  • Briefings that devolve into arguments about ethics and profit.
  • Dry, lethal one-liners from Boba undercut by the chaos of his recruits.

Visually, The Yard is a tactile playground: rusted cargo containers repurposed as barracks, a firing range carved into a canyon wall, a hangar crammed with half-functional ships and patched-together armor. Off-world missions take the class to crumbling imperial depots, corporate mining rigs, lush criminal resorts, and broken battlefields that the New Republic would rather forget.

The humor comes from mismatched competence: Boba is hyper-competent and stone-faced; the kids are talented but undisciplined and emotionally loud. Action sequences are grounded and lethal, but often begin as “lessons” that spiral out of control.

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Season Arc

Season One tracks the first full “class” from orientation to graduation—or death.

  • Early Episodes: Boba lays down harsh rules. We meet the recruits on training runs that double as low-stakes jobs—capturing debt jumpers, tracking small-time smugglers. Rix begins quietly intervening when he feels the targets don’t deserve the guild’s full wrath.

  • Middle of the Season: The New Republic and rival syndicates notice that a new training operation is fielding competent hunters. A Republic liaison arrives to “audit” the school. A Hutt offers to buy Boba out or burn him down. Jobs get bigger: political dissidents, former rebel officers accused of war crimes, smugglers running medicine past Republic tariffs. The moral lines blur, and Rix’s sabotage escalates.

  • Boba vs. Rix: Their conflict comes to a head on a mission where Boba’s clean, lethal plan clashes with Rix’s last-second rescue attempt. The fallout nearly kills the whole team. Boba drags Rix into the dirt—physically and emotionally—and demands he pick a side: hunter or target.

  • Revelation: Boba eventually uncovers Rix’s obsession with Han Solo. Instead of mockery, we get a rare crack in the armor: Boba shares one story about Han—not from hate, but from respect. The story isn’t flattering to either man, but it reframes the legend: Han wasn’t pure; he just chose his lines in the sand.

  • Final Episodes: The Hutt syndicate moves to seize The Yard and claim the students as their own assets. The Republic, eager to control the underworld’s future, offers license and legitimacy in exchange for obedience. Boba’s class becomes the battleground for what bounty hunting will mean in the new galaxy.

In the finale, Boba and his recruits must decide: stay neutral tools or become something closer to a crew. Rix, faced with a choice that mirrors one of Han’s famous stories, makes a call that defies Boba’s orders but saves lives—and forces Boba to publicly back his student.

The season ends with a pared-down class standing in the dust, The Yard scarred but standing, and Boba posting a new rule on the wall: a quiet nod to Rix’s philosophy, written in Boba’s blunt hand. He walks away before anyone can thank him.


Episode Engine

Each episode combines:

  • Lesson of the Week: A concrete bounty hunter skill—tracking, infiltration, negotiation, ship combat, extraction—framed as a class module.
  • Field Test: The lesson is tested on a real job with real stakes. The “class” splits into teams whose competing agendas (profit vs. conscience, loyalty vs. survival) collide.
  • Character Cost: Someone pays for their choice—physically, financially, or emotionally. Boba adjusts the next lesson accordingly.

Over time, we watch a myth of Boba Fett take shape around the school, just as the myth of Han Solo shaped Rix. The series asks whether legends are prisons or compasses—and what happens when a man in a helmet accidentally becomes someone else’s North Star.

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This was so much fun to work out yesterday, I thought I would share.

I flipped the switch on the Storyforming Agent to start using GPT-5.1. It’s much faster, and really great at checking stories against the Storyform Builder, and iteratively saving a coherent one to your current conversation.

I wanted to see what it would be like taking the above and transforming it into an 8-episode first season. I started with this:

Give us the most likely Storyform for this first season

And received the following. It’s a lot of information (which I’ll break up into chunks), but was worth the wait–it’s about 95% accurate in its understanding of Dramatica theory and a coherent Storyform.


Here’s a “most likely” Storyform for season one, based on what you’ve sketched so far. I’ve already saved it under Fett’s Class – Season One so we can adjust as you refine the concept.


1. Core Throughlines

My read of the perspectives:

Throughline Function / “Lens” Likely Player(s) Domain (proposed)
Objective Story (OS) The whole bounty-school / underworld shakeup Boba, recruits, Hutts, Republic, etc. Physics (External Activity)
Main Character (MC) “I” point of view Rix (Han-worshipping recruit) Mind (Fixed Internal State)
Influence Character (IC) “You” point of view challenging MC Boba Fett Universe (Fixed External State)
Relationship Story (RS) “We” point of view (mentor vs disciple) Rix & Boba together Psychology (Internal Process)

Why this works:

  • OS in Physics – The guild school story is fundamentally about doing dangerous jobs: training runs, heists, extractions, attacks from Hutts and Republic. The conflict is in what everybody is doing: teaching, hunting, raiding, defending. (Phillips 1998, p. 40)
  • MC in Mind – Rix’s personal issue is his fixed idealism: a stubborn belief in the Han Solo myth and a moral code that won’t bend. His inner attitude is the source of his trouble and drive, which screams Mind. (Phillips 1999, p. 17)
  • IC in Universe – Boba’s influence comes from his situation: aging legend, owner of The Yard, stuck as the guy everyone fears and needs. He’s “proof” of how the galaxy really works because of who and where he is.
  • RS in Psychology – The Boba–Rix bond is about shaping each other’s identities: teacher vs student, professional vs hero, father-figure vs rebellious kid. Their “we” is a constantly evolving head game, i.e., Psychology.

This matches one of the canonical Domain configurations without violating the static/process pairing rules (MC/IC both in Universe/Mind; OS/RS in Physics/Psychology) (Huntley 1997, p. 63).


2. Story Dynamics (Season-Level)

Here are the big levers I’d lock in for this season:

Dynamic Choice (proposed) Rationale
Story Driver Decision (Decisions Force Actions) Boba’s choice to open the school, his decision whether to side with Hutts/Republic, and later to back Rix all trigger the major set-pieces; decisions light the fuse, actions follow.
Story Limit Options (Climax Forced by Exhausted Options) The pressure comes from running out of viable stances: stay neutral, sell out to Hutts, bend the knee to the Republic, or define a new way of operating. The climax hits when there are no configurations left except “take a stand.” (Phillips 1998, p. 76)
Story Outcome Success The OS Goal (see below) is met: The Yard survives as an entity, not absorbed or destroyed, and the class isn’t turned into Hutt or Republic assets.
Story Judgment Good Rix ends the season personally better off: disillusioned in a healthy way but still holding to a refined sense of heroism; his internal issue is substantially resolved.
MC Resolve Steadfast Rix doesn’t abandon the belief that you can do this work without becoming a monster. Under pressure, he doubles down on that ethic, and Boba is the one who shifts.
MC Problem-Solving Holistic (Balancing Context & Relationships) Rix constantly weighs context—target, politics, fallout on classmates, myth vs reality—and “rebalances” the situation rather than just following linear orders. His sabotage is about adjusting the whole field, not a single straight-line objective. (Phillips 2004, p. 12)

MC Pivotal Element (provisional): Uncontrolled

  • Rix, at his core, is the chaotic variable. His willingness to act outside plan and policy—refusing to be boxed in by Boba’s rules, Hutts’ contracts, or Republic audits—keeps upsetting the equilibrium.
  • That “disorganized, free” quality is what forces both OS and IC to respond; it’s the hinge element where personal and plot conflict intersect.

3. Likely Concerns & Goal

Now that Domains and Dynamics are set, here’s the most natural Concern configuration for this season.

Objective Story – Physics

Likely OS Concern: Obtaining

The big external trouble is about who gets to own what:

  • The Hutts want to obtain The Yard and its graduates.
  • The Republic wants to obtain regulatory control and a monopoly on “legitimate” force.
  • Boba wants to obtain/retain independence and a cut of his students’ futures.
  • The recruits want to obtain status, gear, and careers.

So the OS Goal for season one is best framed as:

Keep control of The Yard and define a future where the school and its people aren’t owned by Hutts or the New Republic.

Success = they manage to keep that independence (even if it’s scarred and more complicated). Failure would’ve been: sold out, wiped out, or subsumed into a larger power.

Probable sibling Concerns under Physics (for all four throughlines, one per Domain):

  • Physics: Obtaining (OS)
  • Mind: Subconscious / Memory / etc. (MC)
  • Universe: Future / Present / etc. (IC)
  • Psychology: Being or Becoming (RS)

Given your pitch, my bets for the others:

Main Character – Mind

Likely MC Concern: Memory or Subconscious

  • Memory if you want to focus on Rix carrying stories and legends of Han Solo—remembered exploits that distort his present choices.
  • Subconscious if you lean into his deep-seated need to be that kind of hero, the emotional drives he can’t rationalize away.

Pick Memory if you want him consciously referring to tales; pick Subconscious if you want buried, almost compulsive idealism.

Influence Character – Universe

Likely IC Concern: Future

Boba’s situation is defined by what’s coming:

  • Aging out of front-line work.
  • Underworld restructuring.
  • The question: “What kind of future does a man like me have?”

His influence on Rix comes from his grim, practical vision of what the future of bounty hunting will be—and how little room there is for heroes in it.

Relationship Story – Psychology

Likely RS Concern: Becoming

The Boba–Rix relationship is a slow, painful evolution:

  • From “tool and user” → “teacher and problem student” → “reluctant father-figure and moral thorn” → “co-authors of a new way to work.”
  • The source of friction is how the relationship is changing them and what they’re becoming to each other: partner? disappointment? replacement? redemption?

Becoming as RS Concern keeps the emotional throughline about transformation of their joint identity.


4. Quick Snapshot of the Storyform (Current)

Here’s a compact table of what we’ve effectively locked in so far:

Layer OS MC IC RS
Domain Physics Mind Universe Psychology
Concern (probable) Obtaining Memory / Subconscious (TBD) Future (probable) Becoming (probable)
Driver Decision
Limit Options
Outcome Success
Judgment Good
MC Resolve Steadfast (changes)
MC Style Holistic
MC Pivotal Element Uncontrolled

5. How to Use / Adjust This

Validation check:

  • The Domain configuration matches one of the eight valid Dramatica sets.
  • The Dynamics are internally consistent with a Steadfast, Holistic MC whose stance forces the IC and the OS to shift around him.
  • The OS Goal lines up cleanly with your described finale (“The Yard stands; they chose a new way rather than bending to Hutts or New Republic”).

This should be a solid “most likely” Storyform for season one.

Next step (your choice):

  1. Confirm or tweak the Concerns – especially: do you prefer Rix’s personal conflict to center on Memory (stories of Han) or Subconscious (deep emotional needs)?
  2. Or, if you’d rather, we can drill into OS Issues under Obtaining (Approach / Self-Interest / Selflessness / Attitude) and lock the show’s thematic argument about what “professionalism” really means in this new galaxy.

Tell me which piece you want to refine first, and we’ll keep tightening the Storyform one step at a time.

Reading through it, the only thing I would say that is way off is the MC Problem-solving Style and the Driver.

The Story Driver in most narratives of this genre is almost always Action-driven. I mean you could conceivably make it Decision-driven, but you’d have to have a good reason for doing so.

Same thing with Problem-solving Style. You could do Holistic (which is what they should have done with Ashoka), but for this series I’d want to meet audience expectations and see it to Linear.


The other thing that’s interesting with this is that I was thinking Fett would be the MC, not the kid. The Agent just took the most likely point-of-view for a series like this, and set the perspectives appropriately.

Thankfully, altering this is as simple as asking:

Well. I love everything you have here except that Fett should be the MC and Rix the IC. Can you flip them and use that Storyform instead?

To which Narrova responded with:


You want Boba to be the “I” lens and Rix to be the one pushing him to change, while keeping the existing Storyform. Here’s how to flip the perspectives without touching the structure.


Unfortunately, Narrova and 5.1 take things very literally–so you have to be explicit and detailed in your request.

What I meant was I wanted to keep the Storyform as is–with Fett in Universe and Rix in Mind–but just switch who is MC and who is IC. With the above request, Narrova simply swapped the Players in the Storyform–making Fett the MC Mind POV and Rix the IC in Universe.

Again, this could have worked but wasn’t what I was thinking.

So I tried:

Hah!! Crazy amount of info but I’d want Fett in Universe and the kid in Mind. That’s what I meant that everything you had was great just switch mc and ic

Which wasn’t enough, so I followed with:

No. You’re misunderstanding Fett is Change MC in Universe. Rix is Steadfast IC in Mind. Mc pivotal is control

Which set the MC and IC right, but that’s when I noticed the Problem-solving and Driver need fixing:

Oh it looks like there are two other things to fix with this Storyform — problem solving style should definitely be linear and driver should be action

And with that it finally set the Storyform right in the Context Manager and we were ready to roll!

—-

You’re absolutely right—those are the two dynamics that most want to be flipped for this show. I’ve updated the Fett’s Class – Season One Storyform to:

  • MC Problem-Solving Style: Linear
  • Story Driver: Action

Everything else in your Storyform remains exactly as you last specified.


1. What These Two Changes Mean

Linear Boba (Cause-and-Effect Reasoning)

Boba as Linear MC in Universe:

  • He processes the world in straight causal terms:

    “If I tighten control, I reduce risk. If I take this contract, I get that leverage.”

  • His error isn’t how he reasons, but what he factors in: he ignores emotional and ethical variables until Rix forces him to take them into account.
  • The arc is:
    • Start: Linear logic in service of rigid control.
    • End: Still Linear, but incorporating new premises (students’ lives, legacy, ethics) into his cause-and-effect chains.

So he doesn’t become holistic; he stays a line-of-best-fit thinker but with different inputs.


Action Driver (Actions Force Decisions)

With Action as Story Driver:

  • Major story turns are kicked off by incidents, not deliberations:
    • Opening: Boba physically seizing/setting up The Yard, or a violent event that forces him to open it.
    • Midpoints: Attacks, botched missions, a Hutt strike, a Republic raid—each big action forces new decisions about where the school stands.
    • Climax: An external assault or betrayal pushes Boba into his final choice to let go of tight control and side with Rix’s “new way.”
  • This keeps the show very Star Wars-y: ships, sieges, ambushes, jailbreaks. After each, characters are pushed into corners and must decide.

The underlying Options limit still makes sense: each big action closes off one more possible stance for The Yard until only one viable decision remains.


2. Quick Consistency Check

Your current Storyform now has:

  • MC: Boba – Universe / Future / Preconception, Problem = Control, Linear, Change.
  • IC: Rix – Mind / Subconscious / Denial, Problem = Consider, Steadfast.
  • OS: Physics / Obtaining / Self Interest, Problem = Control, Action-driven.
  • RS: Psychology / Becoming / Commitment, Problem = Faith.

All four throughlines still mesh: Control is the OS/MC problem, Action triggers each big shift, and Linear Boba tries to clamp down on everything until Rix’s steadfast Mind perspective finally forces him to change.

If you’d like, next we can:

  • Map the four MC Signposts (Past → Progress → Future → Present) to concrete season beats for Fett, or
  • Do the same with the OS Signposts (Understanding → Doing → Obtaining → Learning) as a season outline spine.

I absolutely love this, and wanted to point it out as something both super smart—and helpful when thinking of incorporating Problem-solving Style into your narratives.

First, we worked out the plot (Objective Story):

Let’s plan out the OS first, 8 episodes give us a brief idea of what happens in each given this Storyform

  • Anchor OS in Physics / Obtaining / Self Interest / Control.
  • Use the four OS Signposts to shape a 4-phase season spine.
  • Cluster 8 episodes as 2 per Signpost (1–2, 3–4, 5–6, 7–8).
  • Let Approach push events forward, Obligation slow or complicate them.

Season OS Outline – 8 Episodes (Physics / Obtaining)

Ep 1 – “The Yard” (OS Signpost 1: Understanding)
An opening Action: Boba violently secures a derelict depot and declares it a guild school, drawing attention from Hutts and the New Republic. The underworld scrambles to understand what The Yard is—neutral training hub, private army, or rival syndicate—while Boba’s rigid Control (rules, contracts, curfew) immediately puts everyone’s Self Interest on edge.

Ep 2 – “First Impressions” (Understanding deepens)
A “demonstration” job to show what the school can do—retrieving a mid-level debtor—spirals when multiple factions claim the target. Competing interpretations of the school’s role (bounty guild, merc outfit, black-ops proxy) create OS conflict; Boba’s controlled, tightly scripted op clashes with recruits’ freer Approach, hinting that rigid control may be the wrong long-term solution.

Ep 3 – “Audit” (OS Signpost 2: Learning begins)
A Republic liaison arrives after seeing that demo, insisting on “observing” classes and tagging along on a low-stakes mission. Everyone’s Learning about everyone else: the Republic collects data on The Yard; Hutts probe through spies; students discover real political stakes. Boba and the factions experiment with different approaches to using the school, but obligations to old alliances start to inhibit bold moves.

Ep 4 – “Offer You Can’t Refuse” (Learning escalates)
A Hutt envoy brings a lucrative contract plus veiled threats, offering exclusive backing if The Yard becomes their official training pipeline. The OS focuses on learning terms and conditions—hidden clauses, side deals, and what happens to schools that say no. Each side studies how far they can push the others; Boba’s instinct to control every variable collides with the realization that both Hutts and Republic now know too much about The Yard to ignore it.

Ep 5 – “Trial Runs” (OS Signpost 3: Doing kicks in)
Multiple real missions run in parallel under Hutt and Republic scrutiny—escort, extraction, and a “proof-of-capability” hit. The OS is all about Doing: field ops, raids, live-fire tests. Boba’s micromanaging Control over every team and tactic starts causing failures; improvisational, more “uncontrolled” actions in the field accidentally produce better outcomes, exposing the OS Problem/Solution pair.

Ep 6 – “Broken Lines” (Doing under pressure)
A mission goes catastrophically sideways—Hutt intel was a setup, or Republic parameters were a lie—resulting in collateral damage and possibly dead recruits. In the OS, everyone is scrambling, doing damage control, running rescues, cleaning up evidence. Boba’s attempt to reassert iron control backfires, driving Hutts and Republic toward open moves to obtain The Yard outright.

Ep 7 – “Claim Jumpers” (OS Signpost 4: Obtaining begins)
Both Hutts and Republic act: one moves to legally annex The Yard (licenses, warrants), the other to physically seize it (blockade, assault). The OS concentrates on who will obtain ownership of the school, its ships, and its students. Each faction’s Self Interest spikes—Hutts want a private army, Republic wants a controllable force—and Boba is squeezed between contracts, debts, and implied obligations to old employers.

Ep 8 – “Our Own” (Obtaining resolved)
A final Action (sabotage, jailbreak, or self-inflicted scuttling of leverage) forces everybody’s hand. Boba abandons rigid Control in favor of a more Uncontrolled defense—letting the class choose and execute a wild, high-risk plan that pits Hutts and Republic against each other. OS Resolution: The Yard and its people obtain a hard-won independence (or a new charter on their own terms), leaving both major powers unable to easily claim them and fulfilling the OS Goal of securing their own future.


As someone who has been trying to get these results out of AI and Dramatica for years, I can proudly say: this is awesome!!!

Incorporated all the necessary parts, shifted the theme and narrative focus as expected, and even wrapped the story up as it should given the Story Outcome and Objective Story Solution of Uncontrolled.

And I kinda like all the Storytelling ideas on top!

Next up was the MC Throughline. Typically this can veer off into Protagonist-territory (Protagonist and MC are not the same in Dramatica), but I felt this pass did a good job of focusing on the more personal side of things, particularly in the 2nd Signpost (Past) area:

Perfect. Now let’s layer in the MC Throughline, just four moments throughout. In other words you don’t have to follow the same 2 episodes per signpost pattern. Just find the best place to work out his personal throughline


MC Signpost 1 – Present (Ep 1: “The Yard”)

Moment: After the opening action where Boba seizes and fortifies the depot, we give him a quiet beat alone in the hangar or command room. He runs through security feeds, checks the perimeter, outlines curfews and punishments on a datapad—then looks out over the dusty moon and the half-assembled school.

  • Universe / Present as conflict: His current situation is suffocating: stuck on a nowhere rock, visibly aging, surrounded by half-trained kids and too much empty sky. It’s not a triumphant empire of fear; it’s a glorified warehouse with bills, enemies, and expectations.
  • Problem: Control: His response is to over-specify everything—lockdown schedules, weapons access, strict lanes for ships. We feel how the need to control this precarious present is already making him miserable.
  • Issue: Preconception: He’s treating The Yard as if it must be run exactly like the old guilds: “This is how it has to be, or we die.” The rigidity is personal, not just professional.

This locks in Boba’s “I” POV: he’s not coolly choosing this life; he feels trapped in this present setup and is trying to brute-force it into safety.


MC Signpost 2 – Past (Ep 3–4: “Audit” / “Offer You Can’t Refuse”)

Moment: After the Hutt offer and Republic audit have both been laid out, Boba has a scene where someone—Rix or the liaison—presses him on why he’s so resistant to picking a side. He snaps, then withdraws, and we cut to him in a quiet corner (maybe an old Slave I relic or some armor piece) staring at symbols of his history.

  • Universe / Past as conflict: His history with employers (Empire, Hutts, Jabba) is the reason he can’t take any of these deals straight. Being used, discarded, and nearly digested has left him convinced that every banner is a trap. The past situation keeps him from seeing current options clearly.
  • Preconception: He applies past patterns wholesale: “Every boss becomes Jabba. Every contract chains you.”
  • Control vs. Uncontrolled: To avoid being used again, he tightens control further—refuses to delegate negotiations, shuts Rix out of the conversation, clamps down on student chatter. Ironically, this makes it easier for Hutts/Republic to pressure him because no one else understands what’s at stake.

The personal beat is Boba feeling cornered by his own history—he’s not weighing clean options; he’s trapped by what he’s already lived through.


MC Signpost 3 – Progress (Ep 6: “Broken Lines”)

Moment: After the catastrophic mission in Ep 6 (dead or maimed recruits, political fallout), Boba walks The Yard: med bay, wrecked ships, scorched training grounds. He watches students packing to leave, others doubling down in ugly ways. This is a montage/sequence from his POV.

  • Universe / Progress as conflict: What’s killing him now is how things are going. The “school experiment” is clearly sliding in a bad direction: kids are becoming thugs or corpses, Hutts/Republic are tightening the noose, and The Yard is starting to look less like independence and more like a pipeline. The trajectory of his situation is the problem.
  • Benchmark: Progress: We literally track the MC throughline by visible progress: growing Hutt presence, more Republic gear, creeping bureaucracy, more body bags. Boba is forced to admit the current path leads nowhere he wants to be.
  • Problem: Control: He tries one more time to reassert absolute control—threatening expulsions, canceling all non-essential missions, putting The Yard in quasi-martial law. It just accelerates the exodus and resentment, worsening the progress he’s terrified of.

This is his lowest internal point: he can see the line from here to becoming exactly what he hates, and his attempts to steer by force are making it worse.


MC Signpost 4 – Future (Ep 8: “Our Own”)

Moment: On the eve (or in the middle) of the finale assault/claim attempt, Boba and Rix (and maybe a small circle) have a decisive conversation. Boba looks at them, at the battered Yard, at the converging Hutt/Republic forces, and finally speaks about the future out loud.

  • Universe / Future as conflict and resolution: Up to now, “future” has been a threat: being owned again, dying in someone else’s armor, The Yard turned into a tool. Here, he actively chooses a different future:
    • Destroying leverage (data, ships, captives) both factions want.
    • Committing the school to a risky, “uncontrolled” plan that makes them hard to own but also hard to protect.
  • Problem → Solution: Control → Uncontrolled: He consciously lets go of micro-control—hands operational authority to the kids where it makes sense, accepts unpredictable allies, and chooses a path where not every variable is nailed down. This is the Change beat: his linear reasoning now accepts that trying to control everything guarantees the future he fears.
  • Unique Ability: Openness: What makes this work is a rare moment of genuine openness: he’s finally willing to consider Rix’s way as a real option. That openness lets him see and commit to the third path that no one else is expecting.
  • Denial (Critical Flaw) transcended: He stops denying what’s been obvious—the kids already are a crew with their own ethic, and he either aligns with that or becomes their enemy.

The episode resolves his MC throughline: Boba changes his stance toward his own situation and future, using an “uncontrolled” choice to break the pattern his past and present were pushing him toward.


Quick Summary

  • SP1 – Present (Ep 1): Fett feels trapped by his current role at The Yard and tries to control every aspect of it.
  • SP2 – Past (Ep 3–4): His history with being owned/use drives paranoid preconceptions that lock him into over-control.
  • SP3 – Progress (Ep 6): Watching The Yard’s trajectory (kids dying, factions closing in) shows his controlled approach is steering them toward the very fate he fears.
  • SP4 – Future (Ep 8): He finally chooses a new future by relinquishing tight control, embracing an unpredictable plan, and aligning with Rix’s ethic.

If you want, next we can do the same thing for the IC Throughline—four key Rix beats in Mind that keep pressing on Boba’s fixed assumptions.


Note that I specifically requested not to overload the narrative with MC material–just enough to give the audience a way into the story, without it becoming too mechanical.

I liked that a lot but there was some level of misunderstanding in regards to the Steadfast perspective and IC Solution:

That’s really great. But remember he is the steadfast character so let’s not have him slip into reconsider at the end

Just something else to work on in the training!


  • Keep Rix’s Problem = Consider active all the way through.
  • Treat Reconsider as something he provokes in Boba, not something he does.
  • Keep each Signpost as escalation/clarification of the same stance, not a change of stance.
  • Adjust SP4 so he doubles down consciously rather than revising what he believes.

Fixing IC Signpost 4 – Conscious Without Breaking Steadfast

Let’s just rewrite that final beat so Rix clarifies and commits, instead of “reconsidering.”

IC Signpost 4 – Conscious (Ep 8)

Revised Moment:
In or near the finale, Rix finally states his belief plainly to Boba, but as a reaffirmation of what he’s always believed:

  • He consciously lays out the same ethic he’s been operating from since Ep 1:

    “I know this life is ugly. I know Han wasn’t perfect. But I still believe we don’t have to sell this place to anyone. We can do the work and still live with ourselves.”

  • He references a Han story again—maybe now with more accurate nuance—but always in service of reinforcing the same core stance: “He turned around when it counted. That’s the part I refuse to let go of.”
  • When pressed with fresh evidence (e.g., the cost of staying independent), he doesn’t back off. If anything, he says something like:

    “Yeah, it’s worse than I thought. That just means it matters more that someone holds the line.”

Structurally:

  • This is Rix in Conscious fully aware of the stakes and the contradictions, yet choosing to keep considering the moral dimension in every decision.
  • He embodies Consider as a Problem: he’s still weighing ethics against expedience and refusing to drop that from the equation, which continues to create problems for Boba and the OS—but that’s precisely what drives Boba’s Change.
  • The Solution element, Reconsider, belongs to Boba/the story at large: Rix’s unflinching stance forces Boba to reconsider his assumptions. Rix himself never flips.

Quick Steadfast Check Across All Four IC Signposts

  • Memory: He idolizes Han based on stories. (Initial stance)
  • Preconscious: His gut “Han-like” reactions reveal that stance is wired deep. (Same stance, more exposed)
  • Subconscious: He admits the emotional need beneath it but keeps the belief. (Same stance, more honest)
  • Conscious: He understands the costs and contradictions and still holds the line. (Same stance, fully articulated)

So Rix grows in clarity and depth, but not in direction. He’s a true Steadfast IC: he never takes on Reconsider as his own; he forces it onto Boba.

If you’d like, the next clean step would be to do a quick pass on the RS Throughline—four “we” moments that show how the Boba–Rix relationship is Becoming something new without contradicting his steadfastness.

And then lastly, we added in the most important part of the story:

Yes love it. I really want their mentorship to be the heart of the story. Have it grow into a real friendship. And maybe veer into buddy movie territory where there is some dysfunctional comedy and quips between them — but real closeness and affinity for each other at the center of it all

A well-developed Relationship Story Throughline makes all the difference in these kinds of stories.


  • Keep the RS in Psychology / Becoming / Commitment / Faith.
  • Use the four RS Signposts: Conceiving → Being → Becoming → Conceptualizing.
  • Track growth from “fake mentorship” to genuine friendship with buddy-movie banter.
  • Honor Rix as Steadfast and Boba as Change; the relationship shifts around that.

RS Signpost 1 – Conceiving (Early, Ep 1–2)

Mentorship as an idea, not yet real.

  • Boba “conceives” the relationship as a transactional arrangement: he’ll mold Rix (and the others) into useful assets; any talk of mentoring is just branding. Rix, meanwhile, has this half-baked fantasy of being “the kid Solo would take under his wing,” and he projects that onto Fett in a very wrong, very funny way (calling him “sir” in the most inappropriate moments, trying out smug one-liners on him).
  • RS Conflict: they’re each trying to impose an idea of what they are to each other—cold instructor vs. idealized mentor—and the mismatch creates friction and comedy. Faith shows up as misplaced belief in those roles (“This is how it’s supposed to be”), and their Attitudes (Boba’s gruffness, Rix’s overeager charm) slow any real bond.

RS Signpost 2 – Being (Middle, Ep 3–4)

Playing roles: “we’re just teacher and student.”

  • Under Republic audit and Hutt scrutiny, they lean hard into acting their parts: Boba performs the hyper-professional guild master; Rix puts on the mask of “model cadet” in front of outsiders, even parroting Boba’s lectures. They snipe at each other with deadpan quips and eye-rolls—this is where the buddy-movie rhythm starts to click, but it’s still wrapped in performance.
  • RS Conflict: their “Being” these roles brings them into tighter orbit—forced debriefs, joint cover-stories—but also creates pressure. Each uses the role to dodge vulnerability: when things get too real, one cracks a joke or reasserts the hierarchy. Faith here is faith in the façade (“As long as we stay in character, this works”), and every time they drop the act for a second, you feel the real connection trying to break through.

RS Signpost 3 – Becoming (Late-middle, Ep 5–6)

They actually start becoming partners/friends.

  • After the disastrous mission, they’re thrown together in the cleanup and fallout. Rix refuses to abandon Boba when it would be smarter politically to distance himself. Boba, forced into vulnerable territory, lets Rix see some of the weight he’s carrying. Their banter becomes more intimate—still sharp and dysfunctional, but with clear mutual care under the snark.
  • RS Conflict: they are changing into something neither planned—no longer just mentor/protégé, but something closer to equals and friends—and that terrifies Boba (Commitment Issue). Faith becomes a double-edged sword: Rix has faith that “you’re better than you think you are,” while Boba fears relying on anyone. When that faith gets them into trouble (e.g., Rix assumes Boba will back a moral choice, Boba balks), the relationship hits its roughest patch.

RS Signpost 4 – Conceptualizing (Finale, Ep 8)

Defining what “we” are going forward.

  • In the run-up to the final stand, they talk about the future of “us” for the first time: what this partnership looks like if The Yard survives. Maybe it’s a fight that turns into a late-night planning session: “If we’re going to keep this place ours, here’s how we have to work together.” They hash out a concept of themselves not just as teacher and student, but as co-architects of this new thing.
  • RS Resolution: Faith → Disbelief plays out as them letting go of false beliefs about the relationship (Boba isn’t just a doomed old killer; Rix isn’t just a naïve fanboy). They explicitly disbelieve the old myths they held about each other and about what their bond can be, and build a more grounded, mutual vision. The buddy-movie vibe is now fully earned: they’re still dysfunctional and quippy, but there’s no question they’re genuinely committed to each other—and to what they’re building together.

If you’d like, next we can do a very quick pass tying each of these RS beats to specific OS/MC/IC scenes you already liked, so the four throughlines “stack” neatly in a few key episodes.

And with that we have a fully developed, comprehensive outline for an entire season of television! What’s great is that all the work we’ve done so far is in service of a single Storyform. There is purpose and meaning behind the narrative–more than just “content”.

In the past, I would typically stop at this point in the process, but since we have Storyweaving and Story Reception Agents, why not keep going?!

First step was weaving all of our hard work above into a seamless coherent story. With the new Agents in Narrova all I have to donis switch to Storyweaving and ask:

Yes let’s weave it all together

And Narrova gets to work!

Here are the results from the first weave:

  • Use the existing 8-episode OS spine as the backbone.
  • Drop each MC Signpost where it resonates most with the OS phase.
  • Drop each IC Signpost as escalating Han-inspired pressure.
  • Drop each RS Signpost where the Boba–Rix dynamic shifts.
  • Keep the Action Driver feel: each big turn kicked off by an external event.

Episode-by-Episode Weave (All Four Throughlines)

I’ll keep this tight: per episode, what’s the key beat for OS / MC / IC / RS.


EPISODE 1 – “The Yard”

OS – Understanding (Signpost 1 begins):
A decisive Action: Boba violently secures the derelict depot and declares it a guild school. Underworld watchers, Hutts, and Republic scouts try to understand what The Yard is and what it might become. Everyone’s Self Interest flares around this new element in the ecosystem.

MC – Present (Signpost 1):
Boba alone in the half-built Yard, reviewing security feeds, locking down rules, staring out at the barren moon. His current situation feels like a cage; his response is to tighten Control over everything, setting up his personal problem.

IC – Memory (Signpost 1 begins):
Rix arrives, arms full of Han Solo junk: bootleg holos, a knockoff jacket, stories he insists on telling anyone who’ll listen. His fixed attitude is rooted in these memories of Han’s exploits, which he keeps repeating (and misremembering), embarrassing himself and irritating Boba.

RS – Conceiving (Signpost 1):
Both “conceive” what this mentorship is supposed to be:

  • Boba: cold, professional instructor molding a tool.
  • Rix: scruffy, reluctant mentor who’ll secretly be like “his Han.”
    Their mismatched expectations create friction but also the seed of comedic chemistry.

EPISODE 2 – “First Impressions”

OS – Understanding (Signpost 1 continues):
A “demo” job to grab a debtor goes sideways as multiple factions claim the target. The galaxy is still trying to figure out what The Yard is good for, and The Yard is still figuring out its own role.

MC – Present (echo of SP1):
Boba sees how fragile his new setup is—one messy job and everyone questions The Yard. He doubles down on immediate control (stricter protocols, harsher drills), making his Present even more suffocating.

IC – Memory (Signpost 1 deepens):
On the mission, Rix keeps referencing a famous Han incident as the “right” way to handle things, creating comedic beats and small tactical surprises. His Han-lens colors everyone’s understanding of what they’re doing.

RS – Conceiving (Signpost 1 deepens):
They keep awkwardly trying to turn this into the mentorship they think they want:

  • Rix sets up contrived “teach me, master” moments.
  • Boba dismisses him, trying to keep it purely transactional.
    They’re still stuck in clashing concepts of “us.”

EPISODE 3 – “Audit”

OS – Learning (Signpost 2 begins):
A Republic liaison arrives to “audit” the school and observe a low-stakes field op. Everyone is learning about everyone else: the Republic gathers intel, Hutts probe through spies, recruits learn the political stakes.

MC – Past (Signpost 2 begins):
Under questioning from the liaison, Boba bristles and later retreats into a quiet scene with relics of his old life (armor, Slave I components). His past affiliations and betrayals (Jabba, Empire, Sarlacc) dominate his thinking: every employer looks like another trap, reinforcing his Preconceptions and Control.

IC – Preconscious (Signpost 2 begins):
On the audited mission, Rix instinctively does something very Han-like—rash, brave, off-plan (e.g., freeing a “non-essential” captive, pulling a flashy maneuver). It’s funny, it screws up the official plan, but it actually averts a worse outcome. His gut-level “what would Han do?” reactions start forcing others to adjust.

RS – Being (Signpost 2 begins):
With the Republic watching, they play roles:

  • Boba as hyper-competent, detached guild master.
  • Rix as the perfectly obedient cadet parroting Boba’s lines.
    They banter under their breath, mock each other’s “performance,” and the buddy-movie dynamic starts to crackle—but it’s still layered over performance and pretense.

EPISODE 4 – “Offer You Can’t Refuse”

OS – Learning (Signpost 2 continues):
A Hutt envoy arrives with a lucrative offer and veiled threats. Everyone is parsing fine print, learning conditions and consequences of saying yes or no. Hutts and Republic are both gathering intel and testing boundaries.

MC – Past (Signpost 2 continues):
Boba, alone after the pitch, replaying past deals gone bad in his head. His history with employers makes him see this as “Jabba all over again.” His preconceptions about how this always goes keep him from considering new angles.

IC – Preconscious (Signpost 2 continues):
Rix can’t help but react viscerally to Hutt theatrics—eyes, posture, a muttered “Han would’ve shot first.” His unconscious hostility and hero-worship leak out, complicating negotiations but also exposing cracks in the Hutt’s intimidation.

RS – Being (Signpost 2 continues):
In front of the Hutt and Republic, they lean harder into their parts: Boba plays ruthless, Rix plays deferential. In private, they mock each other’s “act,” testing out real banter. The relationship is functioning as a double-act, but neither will admit there’s more underneath.


EPISODE 5 – “Trial Runs”

OS – Doing (Signpost 3 begins):
Parallel missions: escort, extraction, a proof-of-capability hit. The story is all about doing: fieldwork under observation, live-fire training, practical tests. Boba tries to control every op; improvisation starts to show better results.

MC – Progress (foreshadow, leading into SP3):
Boba starts to notice the trajectory: more outside gear, more faction influence, more casualties. It’s not the full SP3 yet, but we see him tally progress—and not liking where it’s heading.

IC – Subconscious (Signpost 3 begins):
After one mission, maybe in a quieter B-story, Rix finally cracks a bit about why Han matters: he grew up with war wreckage, and Han was proof someone in this life could still make the right call. His need is emotional and deep-seated—it’s not just cosplay. He still doesn’t change his stance, but we glimpse the Subconscious fuel.

RS – Becoming (Signpost 3 begins):
In the midst of these jobs, Boba and Rix start to function like partners in the field: covering each other, anticipating each other’s quips and moves. Their banter now feels less like student/teacher theater and more like nascent friendship—even as Boba resists admitting it.


EPISODE 6 – “Broken Lines”

OS – Doing (Signpost 3 continues):
The big disaster: a mission that goes horribly wrong—bad intel, double-cross, or political setup. The episode is frantic doing: rescues, retreats, scrubbing evidence, evacuating med bays.

MC – Progress (Signpost 3 payoff):
Boba’s walk through the aftermath—bodies, maimed recruits, damaged ships, creeping Hutt/Republic presence—is his MC Progress moment. He sees exactly where this is heading: from “independent school” to someone else’s meat grinder. His attempts to reassert Control only worsen morale and accelerate the slide.

IC – Subconscious (Signpost 3 continues):
Rix’s raw fear and grief surface—he admits to Boba (or another recruit) that his Han belief is what kept him going, and now he’s terrified it’s naive. Crucially, he doesn’t abandon that belief; he holds to it even harder, which makes his pressure on Boba more potent.

RS – Becoming (Signpost 3 continues):
Amid the crisis, their relationship truly changes:

  • Rix refuses to walk away from Boba when it would be easier.
  • Boba lets Rix see him shaken, not just angry.
    They argue, they lash out, but they also show unmistakable loyalty. The mentorship is becoming a real friendship, and that makes Boba’s choices hurt more.

EPISODE 7 – “Claim Jumpers”

OS – Obtaining (Signpost 4 begins):
Both Hutts and Republic make their move: legal claims, blockades, or a looming assault. The OS is about who will obtain The Yard and its people. Options are narrowing.

MC – toward Future (building to SP4):
Boba is forced to think ahead: every option he considers leads to some version of being owned, repeating his Past. He hasn’t made the big Change yet, but he’s staring down a future he hates.

IC – toward Conscious (ramping into SP4):
Rix starts articulating his stance more clearly—not just stories, but explicit statements like “I’d rather die free than live as someone’s dog.” He’s not changing; he’s clarifying what he’s always believed.

RS – Becoming → Conceptualizing bridge:
Under siege, their “we” solidifies in action: they move like a unit, quipping even under fire, making joint decisions in the field. They haven’t sat down and defined what they are, but in practice they’re already a team.


EPISODE 8 – “Our Own”

OS – Obtaining (Signpost 4 concludes):
Final Action: sabotage/strike/jailbreak forces Hutts and Republic into conflict and leaves The Yard outside easy ownership. The OS Goal of obtaining independence (or self-defined terms) is achieved—Success.

MC – Future (Signpost 4):
Boba and Rix (and maybe a small circle) finally have the future talk. Boba sees a clear line from his past to the future he doesn’t want, and then chooses a different one:

  • He lets go of tight Control, backing an “uncontrolled” plan driven by the kids.
  • He commits to a future where The Yard isn’t just a bounty mill but something new.
    This is his Change beat: he stops trying to control everything into a safe, dead pattern.

IC – Conscious (Signpost 4):
Rix, fully aware of all the costs, calmly reiterates his stance:

“I know it’s dangerous. I know we’ll never be safe. I still believe this is the only way it’s worth doing.”
He doesn’t reconsider; he consciously reaffirms the same ethic he’s had all season, pushing Boba into genuine reconsideration.

RS – Conceptualizing (Signpost 4):
In the aftermath, they finally talk about what they are:

  • Not just instructor and student.
  • Not just legendary hunter and fanboy.
    They start sketching the concept of themselves as co-architects of this new thing—partners in a messy, moral, independent Yard. The banter is full buddy-movie mode now, but you can feel real affection underneath. They’re actively conceptualizing their shared future.

If you’d like, we can next zoom one level down and pick 1–2 concrete scene ideas for the key Driver moments (the big Actions that kick off each Act turn) so the whole season has a clear set of “tentpole events” aligned with this weave.

While this isn’t horrible, there is a sameness and rote quality to how it weaved the various Signposts of each Throughline together. With Dramatica, you don’t always have to go in the OS - MC - IC - RS pattern you see above. In fact, doing so would likely be detrimental as the audience would quickly bore of the same repeated order.

Thankfully, with the latest version of Narrova we can amp up the “thinking” abilities of the AI to be more deliberate and considered in its approach.

All I have to do is tap the + button and select Adjust Thinking in order to increase Narrova’s superpowers.

Most Agents default to Balanced, and each has a set range (from Quick to Deliberate) that we’ve determined works best for their individual purpose.

Dramatica Pro subscribers can even take advantage of the very latest in AI capability by setting the Thinking to Frontier. Just note that working at this level will taje more time–but will be well worth the wait!


For the second pass, I switched to Deliberate Thinking and adjusted my ask:

Take another pass but be smart and detailed about the weaving so that it’s not always the pattern of OS MC IC RS. Mix it up to bring life and surprise to it. Capture all the nuance discussed above

And here is the result. Much more organic and varied in its weaving. The detail is an important ask to as sometimes the AI can be lazy and reductive when weaving:

  • Start from the existing OS spine (8 episodes).
  • Place MC, IC, and RS beats where they naturally collide with those OS turns.
  • Vary the order and focus per episode to avoid a rigid OS→MC→IC→RS pattern.
  • Preserve: Boba = Change MC (Universe/Control), Rix = Steadfast IC (Mind/Han), RS = Becoming mentorship/friendship.

Episode 1 – “The Yard”

Cold open – claiming the depot (OS + MC)
We open on Action: Boba and a small crew smash their way into a derelict freight depot on the dusty moon. Quick, efficient violence; a few ex-owners or squatters left bleeding or fleeing.

  • OS (Understanding, Self Interest, Control): Word immediately starts spreading on back channels: “Someone just took over that old depot.” Nearby syndicates, Hutt spotters, and a Republic listening post begin trying to understand what this means.
  • MC (Present, Control): As the dust settles, Boba walks the empty facility, mapping out where turrets will go, how the yard will run. His present situation feels like a self-imposed prison: stuck on a backwater rock, investing everything into this risky play. His answer is to over-plan and over-control: curfews, safe zones, weapons lockers, rigid schedules.

Recruits arrive – Rix enters (OS + IC + RS)
Shuttles trickle in with recruits. Among the rabble, Rix steps off with a duffel jangling with junk: a knockoff Corellian jacket, bootleg Han holochips, a trashy “General Solo” biography.

  • IC (Memory): Rix keeps dropping Han stories—some accurate, many gloriously wrong. He corrects other recruits on who shot first, brags that Han did the Kessel Run in “11 parsecs,” not 12. His whole attitude is anchored in these memories (and mis-memories).
  • OS: To the Yard staff, he’s just one more body, but his Han-tinged questions (“Do we take jobs from Hutts? From the New Republic? Han worked with both, right?”) already pull the OS into “what is this place going to be?”

First Boba–Rix clash (RS – Conceiving, IC)
Rix corners Boba in a hangar, trying to force a mentor narrative: “Uh, sir… Master Fett? How do you prefer your rookies address you? I read in The Smuggler and the Princess that Solo hated titles.” Boba gives him a look that could curdle bacta.

  • RS (Conceiving): Each is imagining what “we” are.
    • Boba conceives Rix as a tool to be shaped—no more, no less.
    • Rix conceives Boba as his gruff, reluctant mentor figure with a heart of gold he’s sure is under there somewhere.
  • The scene is funny and awkward, but it plants that they’re both actively inventing roles for each other, badly.

Episode 2 – “First Impressions”

Opening flight lesson (RS + MC)
We open not on the OS, but on Rix flubbing a landing under Boba’s scrutiny in a training ship.

  • RS (Conceiving → hint of Being): Boba barks criticism; Rix tries to banter his way through it, quoting some Han line about “never telling me the odds” when Boba rattles off risk percentages.
    • Boba still sees “student,” but the back-and-forth starts to feel like the first, shaky beat of a buddy pairing.
  • MC: Boba’s frustration comes from how this present setup isn’t matching his blueprint: the kids aren’t acting like the disciplined assets he wanted, and that gap fuels his urge to clamp down.

The demo job goes sideways (OS + IC)
Boba sends a small team (including Rix) on a “simple” debtor retrieval to show local powers The Yard is competent.

  • OS (Understanding): Multiple claimants show up: a minor Hutt, a corporate agent, a Republic attaché. Everyone is still trying to figure out what The Yard is—are they neutral? Are they taking sides?
  • IC (Memory in action): When negotiations stall, Rix whispers to another recruit: “This is just like when Han bluffed the Hutt on Ord Mantell,” then impulsively mimics the legend—maybe firing a warning shot or improvising a fake bomb threat.
    • It’s played for comedy; he slightly botches it.
    • But it changes the tactical picture, accidentally saving the team and target from a worse ambush.

Debrief fallout (MC + RS)
Boba storms through the debrief, furious at the improvisation.

  • MC: He sees yet another immediate Present situation that slipped out of his control. His instinct is to ratchet rules tighter.
  • RS: In private, he snaps at Rix—“This isn’t a holodrama”—and Rix, hurt but still idealistic, quips, “Could’ve fooled me, the way you staged that entrance.” Their dynamic is contentious but crackling; they’re conceiving their partnership through conflict.

Episode 3 – “Audit”

Republic shuttle arrival (OS + MC)
A sleek New Republic shuttle descends. A liaison steps out with polite authority.

  • OS (Learning): The Republic begins collecting data—requesting access to rosters, curricula, contracts. The Yard, Hutts, and locals are all learning what “oversight” really means.
  • MC (Past seeds): Boba’s jaw tightens: New uniforms, new flags, same vibe. We get a flicker of his internal link between this and his past under the Empire/clients.

Guided tour & role-play (RS + IC)
Boba gives the liaison a tour; Rix is drafted as demonstration material.

  • RS (Being): They slip into roles:
    • Boba plays the consummate professional guild master.
    • Rix plays the disciplined student, “yes sir”-ing at all the right points.
      Their patter starts to feel like a practiced bit—she hits him with a question, he answers like the teacher’s pet, then sneaks a quick side-eye joke only Boba hears.
  • IC (Preconscious seeds): During a live-fire training demo, Rix reflexively does something flashy and protective that wasn’t in the script—darting in front of another cadet, taking a risk. It’s a gut move, not thought-out, and earns him a quiet dressing-down later.

Boba with relics (MC – Past)
That night, Boba alone in a storage bay with his armor, Slave I hardware, maybe a preserved carbon-scoring panel from the Sarlacc days.

  • MC (Past): He runs gloved fingers over old scars and symbols, flashes of memory: serving the Empire, working for Jabba, going into the Sarlacc. His history with being owned and betrayed is why he sees the Republic interest as a loaded gun, reinforcing his preconception: “Every banner is just a different chain.”

Episode 4 – “Offer You Can’t Refuse”

Hutt envoy’s “gift” (OS)
A Hutt envoy arrives, not just to talk but to demonstrate power—maybe they drag in a failed rival, or they arrange a small orchestrated crisis that they then solve, just to show what they can do.

  • OS (Learning): Everyone is learning the true terms of Hutt “patronage”: big contracts, heavy protection, and zero freedom. The envoy makes it clear The Yard’s value is understood, and so are its vulnerabilities.

Negotiation in private (MC + IC pressure)
Boba meets the envoy in a closed room.

  • MC (Past still driving Present): He hears echoes of Jabba in every Hutt word. His past deals frame his reading of this new offer: he’s convinced any acceptance = eventual slavery.
  • IC presence: Rix isn’t in the room, but his influence is felt: earlier, he made a snide comment about “working for the Hutts” and almost spat when he said it—his attitude lingers in Boba’s head.

Post-offer argument with Rix (RS + IC – Preconscious)
Later, Rix barges into a hangar where Boba is stewing.

  • RS (Being): In front of the recruits, Boba plays strict commander again, but once it’s just them, the act slips. They argue: Rix thinks taking Hutt money is a line-crossing move; Boba insists it’s just business.
  • IC (Preconscious): Rix’s instinctive reactions—physically recoiling from the Hutt idea, blurting “Han would rather…” without thinking—keep needling Boba. Rix doesn’t have a new argument; he’s just viscerally, reflexively repulsed, and that continues to destabilize Boba’s comfortable “just contracts” framing.

Episode 5 – “Trial Runs”

Multi-mission montage (OS + RS)
We jump into The Yard’s new phase: different crews on different jobs—escort, extraction, a sanctioned hit.

  • OS (Doing): The emphasis is on what they’re doing: real missions under Hutt and Republic scrutiny. Different factions test different “uses” for the school as muscle.
  • RS (Becoming seeds): On one mission, Boba and Rix end up paired—not because Boba wants it, but because logistics force it. In the field, they start working almost like partners:
    • Rix finishes Boba’s tactical sentences.
    • Boba anticipates Rix’s reckless “Han move” and pre-emptively adjusts, grumbling through it.
      It’s begrudging, but the relationship is actively shifting into a functional duo.

Rix’s quiet confession (IC – Subconscious)
After a mission where they save a few innocents at personal cost, Rix and another recruit (or even Boba) are patching up a ship.

  • IC (Subconscious): Rix finally admits what’s underneath the jokes: growing up in the ruins of the war, Han Solo wasn’t just a cool smuggler—he was proof that someone in this life could still do the right thing. That belief is wired into his emotional core. He’s scared that if places like The Yard sell out, there’s truly no one like that left. He doesn’t change his view; he just reveals how deep it runs.

Boba reads the room (MC – Progress seeds)
Boba overhears or is told about Rix’s confession and looks around:

  • MC (Progress): He sees students taking on rougher jobs, starting to adopt ugly tactics, or bailing out altogether. He gauges how things are going, and doesn’t like the slope. He’s not fully at SP3 yet, but the trajectory is clear enough to unsettle him.

Episode 6 – “Broken Lines”

The mission from hell (OS + MC + RS)
A major operation—perhaps orchestrated to impress both Hutts and Republic—turns into a catastrophe: bad intel, a double-cross, multiple factions firing at once.

  • OS (Doing): The entire hour is a storm of actions—running, shooting, rescuing, retreating. The Yard is doing everything it can to survive this cluster.
  • RS (Becoming): In the chaos, Boba and Rix are welded together as a unit. They argue, crack grim jokes, and save each other multiple times. They operate as if they’ve been partners for years—this is the full Becoming of their partnership in practice, even if they haven’t named it yet.
  • MC (Progress): When it’s over, the walk through scorched ships and wounded recruits is Boba’s Progress moment: this is where his hyper-controlled approach has led. The trend line is toward exactly the kind of meat-grinder he swore he wouldn’t build. Every attempt to clamp down harder has only made things worse.

Rix holds the line (IC – Subconscious continues + RS)
Outside a med bay or over a body bag, Rix is wrecked but unwavering:

  • IC: He’s furious and grieving, but he still believes what he believed in Ep 1: this life has to mean more than contracts. He doesn’t reconsider; he reasserts it, making it clear he’s not going to adjust his attitude to fit the carnage.
  • RS: There’s a raw, emotional exchange between them here. Boba shoves Rix away verbally (“You don’t understand what this takes”), but the fact he’s even talking about what it “takes” shows how much Rix’s steadfastness is getting through.

Episode 7 – “Claim Jumpers”

Tightening noose (OS)
Hutts move to blockade the moon; the Republic files warrants and offers amnesty to any student who defects. Letters, ultimatums, and small skirmishes begin.

  • OS (Obtaining): Both sides are now actively trying to take The Yard—legally, economically, or militarily. Options for neutrality are evaporating.

Boba’s options board (MC – toward Future)
Boba stares at a holo-table with three or four clear paths: sell out to the Hutts, fold into Republic security, close The Yard and scatter, or try something insane and independent.

  • MC (Future brewing): Each path leads to a different future, and every “safe” one looks like another form of being owned. He hasn’t made his Change choice yet, but his Universe/Future Concern is front and center.

Rix pushes, fully aware (IC – toward Conscious)
Rix doesn’t give him new data; he just keeps considering the moral dimension out loud.

  • IC: “If we go Hutt, we’re just prettier slavers. If we go Republic, we’re just a different kind of weapon. If we walk away, all of this was for nothing.” He’s not reconsidering; he’s sharpening the same position he’s always had, now with full awareness of the stakes.
  • His attitude, more controlled now, shows he’s not a naive kid—he knows exactly how bad the options are and still refuses to drop his belief.

RS – half-articulated “we”
They have a heated, half-joking planning scene:

  • Rix: “Face it, we’re the good guys now.”
  • Boba: “We’re the idiots who didn’t pick a side.”
    They’re effectively behaving as co-leads of this place, even as Boba refuses to say it out loud. The relationship is de facto a partnership; they just haven’t sat down and defined it yet.

Episode 8 – “Our Own”

The assault / sabotage (OS + MC)
The final Action: combined Hutt and Republic moves—or one exploiting the other—explode around The Yard. Maybe a blockade run, ground assault, and internal betrayal all at once.

  • OS (Obtaining): This is the showdown over who gets The Yard. Contracts, warrants, and guns all come to a head.
  • MC (Future): In the eye of the storm, Boba faces his decision point: continue trying to control the outcome into something safe (sign a contract, surrender), or embrace an uncontrolled, hard future where The Yard answers to no one but itself. He chooses the latter—destroying leverage both factions wanted, backing a wild plan led in part by Rix.

Boba’s Change – letting go of Control (MC + IC)
On a rooftop, hangar, or command deck:

  • Boba finally lets go: hands control of certain operations to the kids, green-lights risky maneuvers he would have vetoed in Ep 1, and rejects the “safest” deals on the table. His linear reasoning is still there—but now it admits new premises (students’ lives, legacy, ethics).
  • Rix doesn’t shift; he simply restates his stance in clear, Conscious terms:

    “You know what this means. No one’s coming to save us. No more protection but what we build. And I still think it’s worth it.”
    His steadfast Consider forces Boba’s Reconsider; Rix remains the rock.

Buddy-movie climax (RS – Conceptualizing)
In the back half of the episode, we let the buddy energy rip:

  • Mid-battle, they bicker like partners:

    • Rix: “I thought you said no crazy heroics.”
    • Boba: “This is me being careful.”
  • After the dust settles and the Yard stands—battered but free—they have a quieter beat:

    They’re sketching what The Yard will be now:

    • No exclusive contracts.
    • Students get a say in assignments.
    • A code that’s more “Han” than Hutt or Imperial.

    RS (Conceptualizing): They’re explicitly defining what “we” are going forward: not master and minion, but co-architects of this new thing. Rix still ribs him (“Face it, you’re my grumpy, armored Han now”), and Boba deflects with a dry insult, but the affection and commitment are undeniable.

  • The last image could be them side by side, watching new recruits spar, trading low-key quips—mentor and mentee turned genuine friends, locked in a dysfunctional but deep partnership.


If you want to go one step further, we can now pull out just the four Story Drivers—the major actions that shift all throughlines between Signposts—and crystallize them as episode tentpoles to keep the season structurally tight.