We’re starting a new project, to show off a use case for NCP (Narrative Context Protocol), and as part of the example we want to use The Nightmare Before Christmas.
The film has always been a great example of an insufficient (practically missing) Relationship Story Throughline, so its a fun one to use–not because we think there’s something particularly wrong with it–just that its super obvious that the RS is not there (Why are they suddenly in love at the end??).
Getting the Storyform set up in Narrato, I was wondering about the Story Drivers - Hank (who will hopefully introduce himself here soon!), set it as Decision which I instinctively thought worked…but I’m not 100% sure - so wanted to check in with any Dramatica experts (if they’re around!).
Our resident AI expert had this to say:
Below is one plausible set of the five canonical Story Drivers for The Nightmare Before Christmas, followed by an explanation of why this story appears to be Decision-driven (each key choice sends the plot careening into the next wave of actions).
# | Story Driver (DECISION) | Why it turns the plot | Location in synopsis |
---|---|---|---|
1 | Jack decides that Halloween Town will “take over” Christmas. | This commitment establishes the new objective: remake Christmas in Halloween Town’s image. Everything that follows—the toy-building, the kidnapping plan, the sleigh—is a direct outgrowth of this choice. | “He announces that Halloween Town will take over Christmas this year and assigns Christmas-themed jobs…” |
2 | Jack decides to have Santa kidnapped (and explicitly forbids involving Oogie). | By ordering Lock, Shock & Barrel to abduct “Sandy Claws,” Jack escalates the stakes and invites complications; their disobedience (delivering Santa to Oogie) spins the story onto a darker track. | “He tasks…Lock, Shock and Barrel with abducting Santa; however, he orders them not to involve…Oogie…” |
3 | Jack decides to deliver the presents himself. | This midpoint choice launches the disastrous Christmas-Eve flight, moving the conflict out of Halloween Town and into the real world. | “As Jack departs to deliver presents in the real world…” |
4 | Jack decides to correct his mistake and rescue Santa (after realizing the havoc he caused). | His change of heart shifts the story from spreading chaos to restoring order, propelling him back to Halloween Town for the showdown with Oogie. | “Bemoaning the trouble that he has caused, Jack…returns home…[and] rescues Santa and Sally, confronts Oogie…” |
5 | Santa decides to forgive Jack and set Christmas right. | This final decision resolves the objective conflict: Santa replaces the horrific gifts, brings snow to Halloween Town, and restores the holiday balance—signaling the story’s closure. | “Santa…makes amends with Jack and resumes his yearly duties, replacing Jack’s presents with genuine ones.” |
Why the story is Decision-driven
Across all five turning points, a choice—not a physical incident—kicks off the next sequence of events. Actions (toy-making, sleigh-building, air-defenses firing, Oogie’s gambling antics) are reactions to earlier decisions. Because each plot escalation originates in a conscious commitment, the narrative fits Dramatica’s Decision Driver pattern.
Meaning emerges from the relationships among these drivers, not from any single event. If you’d like to test alternate interpretations—or dive into the precise Story Limit, Outcome, or Throughline Domains—just let me know!
Which sounds…OK…the only big difference in the Storyform are the Signposts.
This is a Decision-driven narrative:
and then, this is the same narrative, but Action-driven:
Of course, the RS is a complete flip-flop so that’s why I wanted to get feedback on the other ones that are actually in there.
Any thoughts about the MC or OS Throughlines?