Snowpiercer, currently in theaters

This seems pretty good, but I have some remaining questions. Admittedly, most of what I have seems flimsy, which is why I came here to ask some questions.

  • I like how this explains why reaching the front of the train, and a host of other things.

  • I was reluctant to take the gimme of OS Situation because the real issue seemed to be

  • people are suffering because of the class divide; or,

  • people are dying because of the attempt to revolt

  • The train, per se, wasn’t necessarily the OS because – had Curtis gotten his way – they’d still be on the train at the end.

  • I have trouble with The Past and Understanding because I didn’t really see that they were trying to get back to the way things were, nor can I really see that Curtis was motivated to understand anything. He seemed very motivated to get to the front come hell or high water, and it’s not then until I felt understanding kick in.

  • I saw Curtis as a be-er, who had to come to terms that he was worthy of being a leader (Issue: closure, getting over his past failure)

  • I ended up with an OS Activity, Problem of Control and a solution of Freedom/Unconrolled.

  • This leaves an Issue of Self-interest (which seems obvious) vs. Morality (“The class divide is the only way we all survive.”)

  • Willford and Gilliam are Situation/The Future (They are old and going to die) and an RS of Manipulation – converting Curtis to their side.

  • My idea leads to some difficulty in the details. An MC Critical Flaw of Responsibilty?

I am still struggling with what I see as the most interesting part of the story: that Curtis “wins” but sees that what he has to provide is going to be worse for everybody involved. (Talk about a concern of Understanding! – your storyform). This leaves him with no good choice, so he destroys everything and provides us with some nice Adam & Eve imagery, which includes the bonus statement of “No white people” (because they got us here in the first place).

I should add this: @chuntley.

Also, equity as a solution over uncontrolled is a lot better

My own understanding is sinking in: The overall story has to do with the Inequity on the Train (Situation) created by when people were locked into their class when they bought their tickets (The Past). The IC(s) are Conceptualizing their own particular solution (reducing the herd) by manipulating Curtis.

OS Issue, I’m seeing

  • Interdiction (trying to change the way things were divided when the tickets were purchased)
  • vs. Prediction (Willford sees how things are going to play out as too many people are born)

OS symptom: Desire: people either want more (back of train) or have everything they want (front).
OS response: Ability: Going for the revolt.
But the solution is: Equity…

It’s interesting that you brought up letting Edgar get killed as an example of Holistic thinking. I saw this linearly: If I go back to save him, then the revolt is over. Plus, the ‘everyone in their place’ talk from Mason (and then Willford) felt very much to be about balance.

Curtis has to Understand the red notes and interpret them…

I think my own bias is showing: as an American, I believe there is a solution for everything, which isn’t necessarily so.

1 Like

Here’s a different read on the OS Concern of the Past (or Story Goal of the Past): The world within the Snowpiercer train is stuck in (and defined by) the past (Situation) and the goal is to break out of that past.

Curtis reaches the front of the train and gains a new understanding of the defining events in his life on the train, but also understands why the IC(s) did what they did, and with that understanding comes a realization that the world (on the train) has continued its dysfunction in order to maintain the status quo (OS & MC Problems of Inertia). The only solution is radical change, which is why he gives Yona the matches (MC Solution of Change, MC Resolve of Change).

Even though Curtis adopts Change as the MC solution, he is unable to implement Change in the OS except through destruction of the train, which doesn’t so much resolve the inequity as destroy the entire system. “Changing” the situation on the train seemed to be beyond possibility.

Long story short @MWolleager: I think that’s what you were/are feeling at the end after the big reveal by Willford to Curtis near the end of the film.

Finally saw it last night and loved it!

I thought for sure that Chaos would be the OS Symptom and Order would be the Response while watching, but after reading everything here, it does make more sense that the Influence Character would be driven by Order. It’s actually quite a brilliant interpretation of a storyform.

The only thing I might question is the Story Judgment of Bad. I didn’t get a feeling of Tragedy from this at all. I think if you take it as the Author’s Judgment of the Main Character’s Resolve, I think the message is Good, right? That it was a Good thing that he changed. I mean, he knows he’s going to die but I felt the Author’s Intent was to show that the MC’s decision to break free of his inertia was, on a personal level, cathartic.

I’ve reexamined my assessment of the MC Judgment as Bad by looking at the effect it had on the MC throughline signpost order.

When I change the MC Judgment to Good, it sets MC Signpost 4 to Learning, which doesn’t jive with what I remember. But when the MC Judgment is Bad, the MC Signpost 4 is Understanding, which is exactly the way I saw the last act for the MC.

So, I still prefer MC Judgment Bad.

Interestingly, Understanding is also the Story Dividends, which is where I think the positive sense of the ending is, even though the Consequences of Memories (the re-contextualizing of the protagonist’s best memories into phases of his manipulation by the antagonist(s)) clearly win out over the Story Goal of the Past (Rescuing or Reviving Humanity’s Past as identified in the microcosm of the Snowpiercer train and its inhabitants) indicating the Story Outcome Failure.

Here are the story engine settings I have for the storyform I put together (but have not fully vetted):

STORY ENGINE SETTINGS: “Snowpiercer”

CHARACTER DYNAMICS:
MC RESOLVE: Change
MC GROWTH: Stop
MC APPROACH: Do-er
MC PROBLEM-SOLVING STYLE: Holistic
IC RESOLVE: Steadfast

PLOT DYNAMICS:
DRIVER: Action
LIMIT: Optionlock
OUTCOME: Failure
JUDGMENT: Bad

OVERALL STORY
(Stuck on a train with an intolerable class system)
DOMAIN: Situation
CONCERN: The Past
ISSUE: Prediction vs. Interdiction
PROBLEM: Inertia
SOLUTION: Change
SYMPTOM: Actuality
RESPONSE: Perception
CATALYST: Destiny
INHIBITOR: Truth
BENCHMARK: The Present
SIGNPOST 1: The Present
SIGNPOST 2: How Things are Changing
SIGNPOST 3: The Future
SIGNPOST 4: The Past

INFLUENCE CHARACTER
(Willford/Gilliam)
DOMAIN: Manipulation
CONCERN: Developing a Plan
ISSUE: Sense of Self vs. State of Being
PROBLEM: Order
SOLUTION: Chaos
SYMPTOM: Actuality
RESPONSE: Perception
UNIQUE ABILITY: Sense of Self
CRITICAL FLAW: Instinct
BENCHMARK: Conceiving an Idea
SIGNPOST 1: Developing a Plan
SIGNPOST 2: Playing a Role
SIGNPOST 3: Changing One’s Nature
SIGNPOST 4: Conceiving an Idea

MAIN CHARACTER
(Curtis)
DOMAIN: Activity
CONCERN: Understanding
ISSUE: Conditioning vs. Instinct
PROBLEM: Inertia
SOLUTION: Change
SYMPTOM: Projection
RESPONSE: Speculation
UNIQUE ABILITY: Conditioning
CRITICAL FLAW: State of Being
BENCHMARK: Gathering Information
SIGNPOST 1: Doing
SIGNPOST 2: Obtaining
SIGNPOST 3: Gathering Information
SIGNPOST 4: Understanding

RELATIONSHIP
(Overlords/Unknowing Protoge)
DOMAIN: Fixed Attitude
CONCERN: Memories
ISSUE: Evidence vs. Suspicion
PROBLEM: Inertia
SOLUTION: Change
SYMPTOM: Order
RESPONSE: Chaos
CATALYST: Falsehood
INHIBITOR: Fate
BENCHMARK: Contemplation
SIGNPOST 1: Memories
SIGNPOST 2: Impulsive Responses
SIGNPOST 3: Innermost Desires
SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

GOAL: The Past
CONSEQUENCE: Memories
COST: Developing a Plan
DIVIDEND: Understanding

REQUIREMENT: The Present
PREREQUISITE: Contemplation
PRECONDITION: Conceiving an Idea
FOREWARNINGS: Gathering Information

I’m sold! The Signpost thing pretty much nails it and the Dividends–which I usually never pay attention to–make sense in this context.

I moved a post to a new topic: Showing Character Choices in Snowpiercer

This is now playing on Netflix. Watched it last night - don’t have anything to add!

So then I’ll ask… am I the only one who felt frustrated by the end of the movie? Like it was… how did I put it earlier… the Protagonist just freaks out and then does what the Contagonist wanted all along, even though it was a terrible idea?

There’s definitely a lot of machiavellianism going on, but yeah - I can see where it’s a bit frustrating because it’s somewhat nihilistic: we’ve invested a lot into this character’s journey only to have him make the choice he does, yet even approach gets muddied by what the polar bear implies. Had he made the decision with at least some inkling of the possibility of life sustaining outside the train, I think his actions would have had more meaning (at least with regards to sacrifice).

It’s a terrible idea because it suggests the only way to break the cycle of despair via a society’s political and social institutions being so bad that they should be destroyed. That’s nihilism and nihilism ultimately equates to meaninglessness - but here he’s not just destroying the political and social institutions, he’s ultimately destroying humanity (surely he’s aware of the consequences, which he must think to be worse if he doesn’t take the action he does.)

I finally saw it today.I am probably repeating what someone else said but… The protagonist, Curtis, feels guilty for not sacrificing an arm or his issue is he never was able to sacrifice an arm. He was not worthy material for leadership. In the end he almost gives in to take Willford’s place but discover’s the little boy trapped as part of the machinery. (I was confused as to how the children were like zombies, though I get the symbolism) Once Curtis discover’s the boy in the engine he sacrifices his arm for the good of the boy. The destruction of the train is not part of his doing. I would say it was a cheat ending. It should have been an outcome of Failure with what felt like a Good judgement but sacrificing his arm was response of speculation (cheating off CHuntley’s storyform) and didn’t change his inertia (so Bad) Then they add the ‘cheat’ of life finding a way to survive. I couldn’t help but believe that humanity will just keep repeating this story between the Haves and the Have-nots

You summed up how I feel about the movie exactly.

Could Namgoong be the Protagonist? He literally moves the story forward, car by car, and brings the story to an explosive end. It’s true he’s not in the very beginning of the movie, but he’s also the revolution’s first step towards their goal, so there’s no doubt he’s represented. Of course, there’s no reason the story has to follow archetypes at all, but I see Namgoong at least taking part of the Protagonist’s duties.

Incidentally, I really liked the unintentional meta-pun of Captain America becoming a shield at the end. :wink:

Namgoong wouldn’t go on his own, which makes it tough to consider him as a pursuit character.

Well, unless he’s in pursuit of enough of that industrial waste to make his bomb. I’m thinking these characters do not fit neatly into archetypes. Curtis certainly has aspects of the Protagonist, but Namgoong brings the story to its conclusion.

He certainly accrues plenty of it, but he make it clear enough (to me) that he is waiting for something before he acts – either getting more waste or seeing more of the plane, or something. He’s also in a stupor when they find him, which (while not making it impossible) seems to counter-indicate “the desire to seek.”

Archetypes are collections of traits, and I would say that they are generally rare. Protagonist tends to be loosely used to indicate the character who has the pursuit trait.

If you follow Kurt Vonnegut’s rule (“Everybody has to want something, even if it’s a glass of water”) you run into the problem of seeing everyone as having pursuit. But just because someone wants something and they go for it doesn’t make it pursuit. Woody Harrelson’s character in Zombieland wanted and went for Twinkies whenever he could – but that was Temptation and not pursuit.

Where does it say that the Protagonist has to bring the story to its conclusion? (Read Lord of the Flies for a story where this doesn’t happen.)
What story does Namgoong bring to a conclusion? How is that ending different from Curtis putting his arm into the engine? Are you seeing his work as the end because it happens closer to the end of the movie?

Look, I was no fan of the end of this movie. I found it brutally nihilistic, and I was frustrated that – after investing so much time in Curtis – we followed someone else’s plan. (See @JBarker’s comment above.) This doesn’t mean Curtis wasn’t the protagonist. It just means the movie was uncomfortable.

1 Like

That’s a interesting take on it but I saw it being a bit more Christian in a way. If you consider some of the MC moments for example Curtis ate a baby at one point, felt terrible about it, but was redeemed or perhaps born again after seeing the sacrifices made by Gilliam he then ultimately, at the end, sacrifices himself so that humanity will have a chance.

The imagery at the end seems very Adam and Eve-ish as well with the two “train babies” who will presumably go out into the world and create a new civilization.

And the part about following Curtis’ plan and rooting for him but ultimately taking someone else’s plan is sort of true I suppose but again, if you consider that his goal was all along tainted (the train was being powered by child labor) he had no choice but to destroy it. He was just lucky that the ice was starting to melt.

So as I let the film sit with me a few days (after watching it in theaters) it felt like Curtis’ pursuit was not the right one. Neither was Gilliams or Wilford’s so a third way needed to be introduced which was to destroy that “balance” that Wilford was talking about and let nature take its course.

Here is why I can’t agree with you:

Not to bring science into this, but two people cannot recreate humanity. You need 500 or so, or genetic disasters await.

He is not destroying the train, he was destroying all of humanity by destroying their home. Everyone dies after Curtis’s actions. Lucky the ice was melting? Seems like not enough to me. Those kids are doomed. (I know it’s symbolic; they’ll live. But why not have Curtis die and 500 people live?)

Also, some situations just suck. Just because he wants out of the train, doesn’t mean getting off the train is a good idea. Or possible.

Which is why a third way – I get they want one – might not exist.

There’s nothing definitive regarding the survival of the other people on the train. Ironically, the way the derailment is depicted, it seems the front cars fared much better than the rear ones.

There may also be people still alive elsewhere, who didn’t get on the crazy train and found another way. There’s nothing in the movie to indicate this, of course, but being on a train, the characters’ view of the world is limited.

Anyway, I imagine the next scene after the movie is the polar bear mauling Yona and Timmy. Bears gotta eat, too.