Any chance that anybody has seen Snowpiercer?
I would love to talk through some of the choices that would go into storyforming it.
Any chance that anybody has seen Snowpiercer?
I would love to talk through some of the choices that would go into storyforming it.
Havenât heard of it â worth checking out I assume?
It has lots of wonderful elements, but the story unfolds in a way that I find feels a bit like âfilling timeâ â the way a story about going from LA to NYC would have lots of filler while the characters are driving in the car. I think this is a personal peeve of mine. Leaving the theater people seemed to really like it.
The critics really like it, too. But the New Yorker review totally misses the meaning of the movie, which is why I want to nail the storyform. (Though I can skewer the review without it.)
I just saw it and loved it (my kind of movie). Very dark and visually dynamic. Cool effects too, plus several of unexpected cameos by actors I like.
SPOILERS.
The cast was great. So was the design. Overall, I think it was good except, like I said, I think it did some things that I specifically donât like.
Here are my storyforming questions:
The Goal of the Protagonist (Chris Evans) as far as I could see was to âtake the engine.â
Then he gets to the engine and he doesnât even need to take it: itâs being handed to him.
However he rejects it because he learns and believes that the kinds of manipulation that is being perpetrated by Wilfred is necessary. So he can no longer âtake the engineâ without becoming the person he hates: Wilfred. He rejects this, decides to blow open the door (following the security specialist, who Iâm calling the Contagonist in my head).
I was annoyed at first that the writers were taking an easy way out: neither side of the main argument was ârightâ so they just destroy everything. Then I remembered what you said about Sunset Boulevard, and how it leads to insanity. This struck me as the same: the protagonist gets what he wants, realizes that what he has to offer as the new leader will not work, but still refuses to do the thing that will work: both options are bad. So: insanity, this time in the form of destruction.
Is this a Success/Bad? Failure/Good? I canât sort it out. Or does it âbreakâ the model?
@chuntley: Not sure if youâre busy or werenât alerted to the above post. Growing pains with the new set-up.
SPOILERS
This is what comes from thrillers and mysteries â one can scratch ones head trying to figure out what is REALLY going on.
DO NOT READ THIS IF YOU HAVE NOT SEEN SNOWPIERCER, PLEASE
So, if we un-weave and decode the storytelling to recover the plot, a number of events become clear:
How does that parse for you, Mike?
This seems pretty good, but I have some remaining questions. Admittedly, most of what I have seems flimsy, which is why I came here to ask some questions.
I like how this explains why reaching the front of the train, and a host of other things.
I was reluctant to take the gimme of OS Situation because the real issue seemed to be
people are suffering because of the class divide; or,
people are dying because of the attempt to revolt
The train, per se, wasnât necessarily the OS because â had Curtis gotten his way â theyâd still be on the train at the end.
I have trouble with The Past and Understanding because I didnât really see that they were trying to get back to the way things were, nor can I really see that Curtis was motivated to understand anything. He seemed very motivated to get to the front come hell or high water, and itâs not then until I felt understanding kick in.
I saw Curtis as a be-er, who had to come to terms that he was worthy of being a leader (Issue: closure, getting over his past failure)
I ended up with an OS Activity, Problem of Control and a solution of Freedom/Unconrolled.
This leaves an Issue of Self-interest (which seems obvious) vs. Morality (âThe class divide is the only way we all survive.â)
Willford and Gilliam are Situation/The Future (They are old and going to die) and an RS of Manipulation â converting Curtis to their side.
My idea leads to some difficulty in the details. An MC Critical Flaw of Responsibilty?
I am still struggling with what I see as the most interesting part of the story: that Curtis âwinsâ but sees that what he has to provide is going to be worse for everybody involved. (Talk about a concern of Understanding! â your storyform). This leaves him with no good choice, so he destroys everything and provides us with some nice Adam & Eve imagery, which includes the bonus statement of âNo white peopleâ (because they got us here in the first place).
I should add this: @chuntley.
Also, equity as a solution over uncontrolled is a lot better
My own understanding is sinking in: The overall story has to do with the Inequity on the Train (Situation) created by when people were locked into their class when they bought their tickets (The Past). The IC(s) are Conceptualizing their own particular solution (reducing the herd) by manipulating Curtis.
OS Issue, Iâm seeing
OS symptom: Desire: people either want more (back of train) or have everything they want (front).
OS response: Ability: Going for the revolt.
But the solution is: EquityâŚ
Itâs interesting that you brought up letting Edgar get killed as an example of Holistic thinking. I saw this linearly: If I go back to save him, then the revolt is over. Plus, the âeveryone in their placeâ talk from Mason (and then Willford) felt very much to be about balance.
Curtis has to Understand the red notes and interpret themâŚ
I think my own bias is showing: as an American, I believe there is a solution for everything, which isnât necessarily so.
Hereâs a different read on the OS Concern of the Past (or Story Goal of the Past): The world within the Snowpiercer train is stuck in (and defined by) the past (Situation) and the goal is to break out of that past.
Curtis reaches the front of the train and gains a new understanding of the defining events in his life on the train, but also understands why the IC(s) did what they did, and with that understanding comes a realization that the world (on the train) has continued its dysfunction in order to maintain the status quo (OS & MC Problems of Inertia). The only solution is radical change, which is why he gives Yona the matches (MC Solution of Change, MC Resolve of Change).
Even though Curtis adopts Change as the MC solution, he is unable to implement Change in the OS except through destruction of the train, which doesnât so much resolve the inequity as destroy the entire system. âChangingâ the situation on the train seemed to be beyond possibility.
Long story short @MWolleager: I think thatâs what you were/are feeling at the end after the big reveal by Willford to Curtis near the end of the film.
Finally saw it last night and loved it!
I thought for sure that Chaos would be the OS Symptom and Order would be the Response while watching, but after reading everything here, it does make more sense that the Influence Character would be driven by Order. Itâs actually quite a brilliant interpretation of a storyform.
The only thing I might question is the Story Judgment of Bad. I didnât get a feeling of Tragedy from this at all. I think if you take it as the Authorâs Judgment of the Main Characterâs Resolve, I think the message is Good, right? That it was a Good thing that he changed. I mean, he knows heâs going to die but I felt the Authorâs Intent was to show that the MCâs decision to break free of his inertia was, on a personal level, cathartic.
Iâve reexamined my assessment of the MC Judgment as Bad by looking at the effect it had on the MC throughline signpost order.
When I change the MC Judgment to Good, it sets MC Signpost 4 to Learning, which doesnât jive with what I remember. But when the MC Judgment is Bad, the MC Signpost 4 is Understanding, which is exactly the way I saw the last act for the MC.
So, I still prefer MC Judgment Bad.
Interestingly, Understanding is also the Story Dividends, which is where I think the positive sense of the ending is, even though the Consequences of Memories (the re-contextualizing of the protagonistâs best memories into phases of his manipulation by the antagonist(s)) clearly win out over the Story Goal of the Past (Rescuing or Reviving Humanityâs Past as identified in the microcosm of the Snowpiercer train and its inhabitants) indicating the Story Outcome Failure.
Here are the story engine settings I have for the storyform I put together (but have not fully vetted):
STORY ENGINE SETTINGS: âSnowpiercerâ
CHARACTER DYNAMICS:
MC RESOLVE: Change
MC GROWTH: Stop
MC APPROACH: Do-er
MC PROBLEM-SOLVING STYLE: Holistic
IC RESOLVE: Steadfast
PLOT DYNAMICS:
DRIVER: Action
LIMIT: Optionlock
OUTCOME: Failure
JUDGMENT: Bad
OVERALL STORY
(Stuck on a train with an intolerable class system)
DOMAIN: Situation
CONCERN: The Past
ISSUE: Prediction vs. Interdiction
PROBLEM: Inertia
SOLUTION: Change
SYMPTOM: Actuality
RESPONSE: Perception
CATALYST: Destiny
INHIBITOR: Truth
BENCHMARK: The Present
SIGNPOST 1: The Present
SIGNPOST 2: How Things are Changing
SIGNPOST 3: The Future
SIGNPOST 4: The Past
INFLUENCE CHARACTER
(Willford/Gilliam)
DOMAIN: Manipulation
CONCERN: Developing a Plan
ISSUE: Sense of Self vs. State of Being
PROBLEM: Order
SOLUTION: Chaos
SYMPTOM: Actuality
RESPONSE: Perception
UNIQUE ABILITY: Sense of Self
CRITICAL FLAW: Instinct
BENCHMARK: Conceiving an Idea
SIGNPOST 1: Developing a Plan
SIGNPOST 2: Playing a Role
SIGNPOST 3: Changing Oneâs Nature
SIGNPOST 4: Conceiving an Idea
MAIN CHARACTER
(Curtis)
DOMAIN: Activity
CONCERN: Understanding
ISSUE: Conditioning vs. Instinct
PROBLEM: Inertia
SOLUTION: Change
SYMPTOM: Projection
RESPONSE: Speculation
UNIQUE ABILITY: Conditioning
CRITICAL FLAW: State of Being
BENCHMARK: Gathering Information
SIGNPOST 1: Doing
SIGNPOST 2: Obtaining
SIGNPOST 3: Gathering Information
SIGNPOST 4: Understanding
RELATIONSHIP
(Overlords/Unknowing Protoge)
DOMAIN: Fixed Attitude
CONCERN: Memories
ISSUE: Evidence vs. Suspicion
PROBLEM: Inertia
SOLUTION: Change
SYMPTOM: Order
RESPONSE: Chaos
CATALYST: Falsehood
INHIBITOR: Fate
BENCHMARK: Contemplation
SIGNPOST 1: Memories
SIGNPOST 2: Impulsive Responses
SIGNPOST 3: Innermost Desires
SIGNPOST 4: Contemplation
ADDITIONAL STORY POINTS
GOAL: The Past
CONSEQUENCE: Memories
COST: Developing a Plan
DIVIDEND: Understanding
REQUIREMENT: The Present
PREREQUISITE: Contemplation
PRECONDITION: Conceiving an Idea
FOREWARNINGS: Gathering Information
Iâm sold! The Signpost thing pretty much nails it and the Dividendsâwhich I usually never pay attention toâmake sense in this context.
This is now playing on Netflix. Watched it last night - donât have anything to add!
So then Iâll ask⌠am I the only one who felt frustrated by the end of the movie? Like it was⌠how did I put it earlier⌠the Protagonist just freaks out and then does what the Contagonist wanted all along, even though it was a terrible idea?
Thereâs definitely a lot of machiavellianism going on, but yeah - I can see where itâs a bit frustrating because itâs somewhat nihilistic: weâve invested a lot into this characterâs journey only to have him make the choice he does, yet even approach gets muddied by what the polar bear implies. Had he made the decision with at least some inkling of the possibility of life sustaining outside the train, I think his actions would have had more meaning (at least with regards to sacrifice).
Itâs a terrible idea because it suggests the only way to break the cycle of despair via a societyâs political and social institutions being so bad that they should be destroyed. Thatâs nihilism and nihilism ultimately equates to meaninglessness - but here heâs not just destroying the political and social institutions, heâs ultimately destroying humanity (surely heâs aware of the consequences, which he must think to be worse if he doesnât take the action he does.)
I finally saw it today.I am probably repeating what someone else said but⌠The protagonist, Curtis, feels guilty for not sacrificing an arm or his issue is he never was able to sacrifice an arm. He was not worthy material for leadership. In the end he almost gives in to take Willfordâs place but discoverâs the little boy trapped as part of the machinery. (I was confused as to how the children were like zombies, though I get the symbolism) Once Curtis discoverâs the boy in the engine he sacrifices his arm for the good of the boy. The destruction of the train is not part of his doing. I would say it was a cheat ending. It should have been an outcome of Failure with what felt like a Good judgement but sacrificing his arm was response of speculation (cheating off CHuntleyâs storyform) and didnât change his inertia (so Bad) Then they add the âcheatâ of life finding a way to survive. I couldnât help but believe that humanity will just keep repeating this story between the Haves and the Have-nots
You summed up how I feel about the movie exactly.