I’m in the process of developing a game, and I want to use the theory behind Dramatica to create the story. The most important thing is that decisions the player makes affect how the story progresses – but this is proving to be difficult to wrap my head around. There’s 2 major problems:
1: when roughing out my ideas in the Story Engine in the software, I quickly realize that in many (most) cases, the outcome is set in stone way too early in the story.
2: as a result of this, I’m trying to get a better understanding of the mechanics of the Story Engine. That is, how the various parts work together to narrow down to a single story form. This is important so I know where I have leeway and where I’ll have to tread carefully, if I want to ensure that the game’s story is … well-formed.
Domain & Concern are pretty intuitive. I have a good handle of how those are related. Same with most of the static plot points & benchmarks. But it’s those middle specifics that I’m having a lot of trouble with – every time I think I understand how the Issue / Catalyst and Problem / Solution / Symptom / Response work, I realize I’m missing something. Things like setting the MC Issue results in 12 possible OS problems, and sometimes it makes sense which 12 those are but certain combinations leave me scratching my head.
I’m open to suggestions on #1, but I’m hoping wrapping my head around #2 will answer that for me. I have the book, but unfortunately it doesn’t really go into the sort of detail I’d like on this issue. Is there someplace that actually has this information?