Story Points Output for “Your Story”
Comments:
• Resolve: Change (the ultimate disposition of the Main Character to Change or Remain Steadfast as it concerns how the Main Character changes his essential nature while attempting to solve the problem)
• Growth: Stop (the Main Character’s growth toward an ending or beginning as it concerns how regarding the Main Character, the audience is waiting for something to end)
• Approach: Do-er (the Main Character’s preference for external or internal problem solving techniques as it concerns how the Main Character looks for a physical solution to his problem)
• Problem-Solving Style: Logical (the Main Character’s tendency toward linear or holistic problem solving as it concerns how the Main Character uses inherently logical (linear) problem solving techniques)
• Driver: Decision (the kind of activity that pushes the overall story forward as it concerns how in the plot, decisions force actions)
• Limit: Optionlock (the constraint of time or options that, by running out, forces the story to a climax as it concerns how the story climax occurs because all options have been exhausted)
• Outcome: Failure (a logistic assessment of how things ended up as it concerns how the original goal is not achieved)
• Judgment: Good (the story assessment of whether or not the Main Character ultimately resolves his personal problem as it concerns how the Main Character ultimately succeeds in resolving his personal problems)
THE OVERALL STORY THROUGHLINE:
• Throughline: Activity (an activity or endeavor is the general area in which the Overall Story’s problem resides)
• Concern: Obtaining (achieving or possessing something is the area of shared concern in the Overall Story)
• Issue: Self Interest (doing or being based on what is best for oneself is the Overall Story’s thematic focus)
• Counterpoint: Morality (doing or being based on what is best for others is the Overall Story’s thematic rebuttal)
• Thematic Conflict: (the Overall Story’s thematic comparison as it balances Self Interest against Morality)
• Problem: Uncontrolled (directionless, unconstrained is the source of the Overall Story’s difficulties)
• Solution: Control (directed, constrained is the actual remedy for the Overall Story’s problem(s))
• Symptom: Avoidance (stepping around, preventing or escaping from a problem is the principal symptom of the Overall Story’s problem(s))
• Response: Pursuit (the drive to seek after is the apparent remedy for the principal symptom of the Overall Story’s problem(s))
• Benchmark: Understanding (appreciating the meaning of something is the standard by which progress is measured in the Overall Story)
• Catalyst: Approach (one’s methodology of doing or being is the kind of item which serves to push the Overall Story forward)
• Inhibitor: Obligation (accepting a task or situation in exchange for someone’s earlier or potential favors is the kind of item which serves to impede the Overall Story’s progress)
THE MAIN CHARACTER THROUGHLINE:
• Throughline: Situation (a situation or environment is the realm of the Main Character’s personal journey and growth)
• Concern: The Future (what will happen or what will be is the issue or issues held in greatest importance by the Main Character)
• Issue: Preconception (adhering to a previous held view; unwillingness to reevaluate is the Main Character’s personal thematic focus, topic, or value standard)
• Counterpoint: Openness (willingness to reevaluate is the thematic opposite to the area of the Main Character’s greatest sensitivity)
• Thematic Conflict: (the thematic comparison within the Main Character as it balances Preconception against Openness)
• Problem: Uncontrolled (directionless, unconstrained is the source of the Main Character’s drive; the source of the Main Character’s problems)
• Solution: Control (directed, constrained is what is needed to truly satisfy the Main Character’s drive; the solution to the Main Character’s problems)
• Symptom: Hinder (undermining another’s effort is the area or item the Main Character believes the problem to be)
• Response: Help (a direct assistance to another’s effort is the response of the Main Character to his apparent problems)
• Benchmark: The Past (what has already happened is the standard by which the Main Character’s degree of growth is indicated)
• Unique Ability: Openness (willingness to reevaluate is the quality that makes the Main Character uniquely qualified to resolve the story’s problem)
• Critical Flaw: Denial (the refusal to admit to oneself or others that a previously held view is no longer true is the quality that inhibits or undermines the Main Character’s effectiveness, specifically his Unique Ability)
THE IMPACT CHARACTER THROUGHLINE:
• Throughline: Fixed Attitude (a fixed attitude or outlook is the general area in which the Impact Character operates)
• Concern: Innermost Desires (basic drives and desires is the Impact Character’s primary objective or purpose)
• Issue: Denial (the refusal to admit to oneself or others that a previously held view is no longer true is the area of the Impact Character’s greatest impact)
• Counterpoint: Closure (bringing something to an end or to completion is the thematic comparison of the Impact Character’s impact)
• Thematic Conflict: (the thematic comparison of the Impact Character’s impact as it balances Denial against Closure)
• Problem: Reconsider (thinking through again is the nature of the Impact Character’s drive)
• Solution: Consider (weigh pros and cons is the item, event, or process needed to truly satisfy the Impact Character’s drive)
• Symptom: Avoidance (stepping around, preventing or escaping from a problem is the area in which the Impact Character believes the problem can be resolved)
• Response: Pursuit (the drive to seek after is the Impact Character’s point of attack)
• Benchmark: Memories (recollections is the standard by which the Impact Character’s impact is measured)
• Unique Ability: Closure (bringing something to an end or to completion is the quality that makes the Impact Character uniquely qualified to pressure the Main Character to change his nature)
• Critical Flaw: Preconception (adhering to a previous held view; unwillingness to reevaluate is the quality that inhibits or undermines the Impact Character’s impact)
THE MAIN VS. IMPACT STORY THROUGHLINE:
• Throughline: Manipulation (a manner of thinking or demeanor is the general area of difficulty between the Main Character and the Impact Character)
• Concern: Changing One’s Nature (transforming one’s nature is the topic of contention between the Main Character and the Impact Character)
• Issue: Commitment (a decision to stick with something regardless of the consequences is the Main vs. Impact Story’s thematic focus)
• Counterpoint: Responsibility (taking, accepting, or assuming control to the exclusion of others is the Main vs. Impact Story’s thematic comparison)
• Thematic Conflict: (the Main vs. Impact Story’s thematic comparison as it balances Commitment against Responsibility)
• Problem: Uncontrolled (directionless, unconstrained is the underlying cause of the difficulties between the Main Character and the Impact Character)
• Solution: Control (directed, constrained is the specific element that can resolve the difficulties between the Main Character and the Impact Character)
• Symptom: Temptation (the urge to embrace immediate benefits despite possible consequences is the area in which the Main Character and the Impact Character’s attention is concentrated)
• Response: Conscience (forgoing an immediate pleasure or benefit because of future consequences is the nature of growth in the relationship between the Main Character and the Impact Character)
• Benchmark: Developing a Plan (visualizing how an existing idea might be implemented is the standard by which growth between the Main Character and the Impact Character is measured)
• Catalyst: Rationalization (an alternative explanation used to mask the real reason is the type of interaction that increases conflict between the Main Character and the Impact Character)
• Inhibitor: Attitude (demeanor or outlook is the type of interaction that decreases conflict between the Main Character and the Impact Character)
CENTRAL PLOT POINTS:
• Goal: Obtaining (achieving or possessing something is the central “objective” of the Overall Story)
• Consequence: Changing One’s Nature (transforming one’s nature is the result of failing to achieve the goal)
• Cost: Innermost Desires (basic drives and desires is the prices that must be paid on the way to the goal)
• Dividend: The Future (what will happen or what will be is the benefits enjoyed on the way to the goal)
• Requirements: Understanding (appreciating the meaning of something is the necessary precursors to achieving the goal)
• Prerequisites: Developing a Plan (visualizing how an existing idea might be implemented is the steps or items needed to meet the requirements)
• Preconditions: Memories (recollections is restrictions imposed on the effort to reach the goal)
• Forewarnings: The Past (what has already happened is the foreshadowing events that indicate the approach of the consequence)
THE OVERALL STORY ACT ORDER:
• OS Signpost 1: Understanding (appreciating the meaning of something)
• OS Journey 1: (as the Overall Story continues through Act 1 it grows from a concern with Understanding into a concern with Obtaining)
• OS Signpost 2: Obtaining (achieving or possessing something)
• OS Journey 2: (as the Overall Story develops in Act 2 it grows from a concern with Obtaining into a concern with Doing)
• OS Signpost 3: Doing (engaging in a physical activity)
• OS Journey 3: (as the Overall Story moves towards a climax in Act 3 it grows from a concern with Doing into a concern with Gathering Information)
• OS Signpost 4: Gathering Information (gathering information or experience)
THE MAIN CHARACTER ACT ORDER:
• MC Signpost 1: The Present (the current situation and circumstances)
• MC Journey 1: (as the Main Character continues through Act 1 he grows from a concern with The Present into a concern with The Past)
• MC Signpost 2: The Past (what has already happened)
• MC Journey 2: (as the Main Character continues through Act 2 he grows from a concern with The Past into a concern with How Things are Changing)
• MC Signpost 3: How Things are Changing (the way things are going)
• MC Journey 3: (as the Main Character moves towards the story climax in Act 3 he grows from a concern with How Things are Changing into a concern with The Future)
• MC Signpost 4: The Future (what will happen or what will be)
THE IMPACT CHARACTER ACT ORDER:
• IC Signpost 1: Contemplation (present considerations)
• IC Journey 1: (as the Impact Character continues through Act 1, his impact on Contemplation deepens until it switches to Memories)
• IC Signpost 2: Memories (recollections)
• IC Journey 2: (as the Impact Character continues through Act 2, his impact on Memories deepens until it switches to Impulsive Responses)
• IC Signpost 3: Impulsive Responses (innate responses)
• IC Journey 3: (as the Impact Character moves towards the story climax in Act 3, his impact on Impulsive Responses deepens until it switches to Innermost Desires)
• IC Signpost 4: Innermost Desires (basic drives and desires)
THE MAIN VS. IMPACT STORY ACT ORDER:
• M/I Signpost 1: Playing a Role (temporarily adopting a lifestyle)
• M/I Journey 1: (as the relationship between the Main Character and the Impact Character develops through Act 1 it grows from a concern with Playing a Role into a concern with Developing a Plan)
• M/I Signpost 2: Developing a Plan (visualizing how an existing idea might be implemented)
• M/I Journey 2: (as the relationship between the Main Character and the Impact Character develops through Act 2 it grows from a concern with Developing a Plan into a concern with Changing One’s Nature)
• M/I Signpost 3: Changing One’s Nature (transforming one’s nature)
• M/I Journey 3: (as the relationship between the Main Character and the Impact Character moves towards a climax in Act 3, it grows from a concern with Changing One’s Nature into a concern with Conceiving an Idea)
• M/I Signpost 4: Conceiving an Idea (coming up with an idea)
OVERVIEW STORY POINTS:
• MC Backstory: (the occurrences from the Main Character’s past which account for the personal problems with which he begins the story)
• IC Backstory: (the occurrences from the Impact Character’s past which account for the motivations with which he begins the story)
• M/I Backstory: (the history of the Main Character’s and the Impact Character’s opposing points of view which accounts for the conflict with which they begin the story)
• OS Backstory: (the analytical reasons for how things have come to be as they are for all the story which involves all of your characters)
• Master Character Synopsis: (a description of your story as it would appear when seen purely from the perspective of character)
• Master Plot Synopsis: (a description of the events of your story as they would appear when seen purely from the perspective of plot)
• Master Theme Synopsis: (a description of your story as it would appear when seen purely from the perspective of its thematic comparisons)
AUDIENCE STORY POINTS:
• Nature: Apparent Dilemma (the seminal dramatic framework of a story’s message which indicates if the Main Character makes a proper decision to Change or Remain Steadfast as it concerns how the Main Character’s decision to change results in failure)
• Essence: Negative Feel (the primary dramatic feel of a story as it concerns how the problem is closing in on the Overall Characters)
• Tendency: Unwilling (the degree to which the Main Character feels compelled to embrace the quest as it concerns how the Main Character unwillingly participates in the effort to find a solution to the story problem)
• Reach: Both (the manner in which the audience identifies with the Main Character as it concerns how both women and men will tend to empathize with the Main Character in this story)