Don’t know if anybody else is interested, but I’d like to write up a complete Dramatica analysis of Wrath of Khan, going over all of the appreciations, down to the plot sequence, in an effort to get a better grasp of the theory. To that end, I’ve worked out some of the appreciations already and was hoping others might chime in to make the process less painful.
So far, this is what I have:
WRATH OF KHAN
CHARACTER DYNAMICS
Resolve: Change: In the opening scenes, Kirk feels old and doesn’t want to even think about his birthday. By the end, he feels young and full of possibility.
Growth: Stop: We’re waiting for Kirk to stop feeling old.
Approach: Do-er: Kirk is a man of action who shoots his way out of any problem.
Style: Linear: He is a linear thinker, working out problems step by step.
PLOT DYNAMICS
Driver: Action: The first step that puts the story in motion is the two start fleet officers running into the super humans and ends with the detonation of the genesis device.
Limit: Optionlock: The movie ends once they’re run out of options, once the leader of the super humans is dead.
Outcome: Success: The leader of the super humans is stopped and the science team successfully tests their device.
Judgement: Good: The main character overcome his personal problems.
OVERALL STORY
Domain: Activity: a space battle
Concern: Obtaining: The super humans seek to break free from exile. Their leader seeks revenge for the death of his wife by killing the man who cast them on the dying planet in the first place. The scientists seek to create habitable worlds for the federation. The cadets seek to earn the approval of their superiors.
Issue: Self Interest: Everyone in the story is interested in fulfilling their personal needs. The admiral wants to run a starship and feel good about himself. The leader of the super humans wants the satisfaction of seeing his life long enemy dead. The science team wants to find a suitable planet to test their device on. The cadets want to move up in starfleet ranks.
Problem: Pursuit: The science team insists on starfleet finding a suitable planet devoid of any life and will not rest until they succeed, leading two officers to run into their mortal enemy. The leader of the super humans seeks to find his life long enemy and ends up having to kill himself in the attempt. The engineering cadet holds his post while under attack and ends up dying because of it. The science team maintains the location of their research a secret and end up being slaughtered.
Solution: Avoidance: Had the science team eased off on their insistence on a perfectly dead planet, the two officers would never have run into their mortal enemy. Had the leader of the super human avoided pursuing his mortal enemy, he would’ve lived. Had the engineering cadet run when under attack, he would’ve lived to take over after his uncle retired. Had the science team avoided upsetting the leader of the super humans, there’s a chance he would’ve spared their lives. During the climax, the crew of the starship survives the wrath of the super human by running away.
Symptom: Control: The leader of the super humans takes control of the two starfleet officers by placing mind control bugs in their ears. The science team believes that starfleet, under orders of the admiral, is going to take over control of their research. The super humans quickly take the upper hand in the initial space battle and eventually take control of the science research.
Response: Uncontrolled: The crew of the Enterprise takes over control of the Reliant’s shields, rendering them vulnerable to attack. The starfleet officers speak in code, “by the book” as they scramble minutes into hours, hours into days, and days into weeks. The Enterprise enters a nebula and renders all of starship instruments inoperable.
Catalyst: Approach: The super human’s ruthlessness leads them to learn about the science project. Using trickery saves the crew of the enterprise. The methodical approach of the science team, building their project step by step, gives the starfleet officers a renewed sense of hope.
Inhibitor: Obligation: The starfleet officers and scientists keep their mouths shut when they first encounter the super humans. The admiral visits the wounded after the battle and watches a cadet die. The super humans question their leader’s actions and suggest a wiser course of action.
Benchmark: Doing: As the admiral and leader of the super humans duke it out, their crews and starships take a beating.
Next up is Main Character…