I think its really clear that the Problem is Avoidance and the Solution is Pursuit, both in the Overall Story and the Main Character Throughline. Run run away, then, turn around and pursue pursue pursue. Problems solved in both Throughlines when you stop running away and start facing issues “head-on”.
Hinder I don’t think works as well because Max is not burdening them by not helping (which would be Hindering).
This is nice because it gives Furiousa a drive (or Problem) of Feeling (She’s the only who seems to care about people in this crazy f-ed up world) and it gives their Relationship a Problem of Temptation – much easier to beat the crap out of someone than to actually do what’s right and work from a place of Conscience – which is where their relationship grows to.
With that in mind, the final Storyform settings are:
Changed, Stop, Do-er, Linear, Action, Optionlock, Success, Good, Activity, Obtaining, Self-Interest, Avoidance
Which is a really really familiar storyform that has been done a million times - especially during the mid 20th century.It’s simple, easy to get, works and audiences who just want to watch trucks explode and motor bikes leap semi trailers and Cirque d Soleil bandits steal supermodels from moving vehicles will be able to rest easy knowing there is a semblance of a structure holding the whole thing together.
This isn’t Amelie. Nor is it Nightcrawler, Michael Clayton or Hamlet. But it works and it works well. Hopefully producers of similarly fantastic features will see to it that their work shares the same kind of care and attention that Mad Max: Fury Road affords its structure. If not, we’re all doomed to walk that wasteland of apocalyptic storytelling alone.