I used Narrato to help me draft a storyform for my novel. It did an incredible job, from what I can tell, giving me a solid and exciting storyform that I was looking forward to bringing over into Subtxt to develop further (and then export out into Scrivener).
Unfortunately, it was not to be. From what I can tell, there’s not an easy way to simply import or transfer the storyform from Narrato to Subtxt (someone please correct me if I’m wrong about this).
No problem. I decided to use the Storyform Builder to create my entire storyform from scratch. Yet, it looks like there are some controls missing there. I can set most story dynamics but not all, which ended up with the storyform I created in Subtxt being inaccurate (resulting in the Signposts being completely wrong, for example, with no way to change them once the storyform is created).
So, I’m stuck. I’ve got a great storyform created in Narrato I want to use (Narrato says it’s a “legal” storyform, but I don’t know how to check that for sure, and the tools it mentions to do that don’t seem to exist), but Subtxt can’t import or recreate that exact storyform.
Any help or suggestions here would be greatly appreciated.
Sry about this - its only temporary as we port everything over from Subtxt into the new Subtxt/Dramatica platform - can you let us know what the settings were that Narrato helped you get down to?
Below is the block that Narrato created for me with all of the story settings. Is this what you mean?
1. Story Dynamics
• Story Driver …………………… Decision
• Story Limit ……………………… Time (comet’s peak/full moon in 3 days)
• Story Outcome ……………… Success
• Story Judgment …………… Good
• MC Resolve ………………… Change (Released)
• MC Growth ………………… Stop
• MC Approach / Form …… Do-er
• Problem-Solving Style …… Linear
• OS Catalyst …………………… Senses
• OS Inhibitor …………………… Instinct
• RS Catalyst …………………… State of Being
• RS Inhibitor …………………… Situation
3. Story Goal & Other OS Storypoints
• Story Goal …………………… Understanding (decode & neutralise the plague spell)
• Story Consequence ……… Conceptualizing (endless, futile scheme-making)
• Story Habituation ………… Nightly data-gathering / rune-catalogue routines
• Story Internalization ……… Characters form new concepts (heart-witness rule, etc.)
• Story Socialization ………… Mindful rituals—brazier tales, rune etiquette—bond allies
• Story Pressure ……………… Memory spikes (fire flashbacks, Lucrezia diary)
• Story Excitement …………… Past relics suddenly align with present clues
• Story Ennui …………………… Dead-air lulls that precede each breakthrough
4. Signpost / Transit Order (Acts I → IV)
Throughline
SP-1
SP-2
SP-3
SP-4
OS
Learning → Doing → Obtaining → Understanding
MC
Past → Progress → Present → Future
IC
Memory → Pre-conscious → Subconscious → Conscious
RS
Conceptualizing → Being → Becoming → Conceiving
(Transits follow standard Variation order inside each Signpost.)
5. Pivotal Elements
• MC Pivotal Element ……… Perception
• IC Pivotal Element ……… Actuality
6. Unique Ability / Critical Flaw
• MC Unique Ability ……… Interdiction (acts to head off foreseen disaster)
• MC Critical Flaw ………… Prediction (treats forecasts as certainties)
• IC Unique Ability ………… Suspicion (nose for inconsistencies)
• IC Critical Flaw ………… Prediction (jumps to unproved forecasts)
7. Driver Sequence (Decision-driven)
Vesuvius decides to rescue Minerva.
Minerva decides to trust her Sight and collaborate.
Stoat decides to betray the Pale Woman and steal her heart.
Vesuvius decides duty to Lucrezia outweighs romance (kiss rejection).
Minerva decides to smash the heart in the sorceress’s sight.
Thanks so much for your patience. Setting Time for the Story Limit is not as common for Options, so you picked one that hasn’t been created yet.
I went ahead and built it in Subtxt, so you should have access to it now immediately. Just follow the screenshots below in the Storyform Builder and Subtxt will attach it to your story.
I update the available Storyforms in Narrova weekly while we port over everything from Subtxt. So you should be able to automatically add it to your story there soon.